RimWorld
Exosuit Framework
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Actualización: 11 MAR a las 7:59 p. m.

[Auto-generated text]: Update on 3/12/2025 10:57:07 AM.

Actualización: 17 FEB a las 12:23 p. m.

- fixed an un-applied harmony patch.
- marked simple sidearms as Incompatible.

Actualización: 3 FEB a las 10:00 p. m.

- Exosuits are now non-flammable.
- Fixed the acceptablility of Exosuits, so a Ghoul can no longer be as a pilot.

Actualización: 10 ENE a las 9:35 p. m.

- fixed out loading ammo count lost after reload save.

note: due to it making some changes on save/load coding, so after this update, your modules will have some durable point loss, but it will only be caused once.

Actualización: 6 ENE a las 6:33 a. m.

- having same mass value with the limit will not causing overload now.
- fix size issue with Big and small mod. the size change should instant react now.
- fix some typo in keyed file.

Actualización: 22 DIC 2024 a las 1:11 p. m.

- Fixed compatibility with most of sidearm mods.(simple sidearms, pocket sand, easy sidearms)
- Through render node-based rendering implementation, it is now possible to selectively render specified images under specific conditions.
- Add function to offset weapon rendering position while piloting a frame.
- Integrated code for weapon draw position offset.
- Removed 10% random durability loss (so without suitable armor-piercing weapons, fight against NPC exosuits will become more difficult)

Actualización: 8 DIC 2024 a las 4:00 a. m.

[Auto-generated text]: Update on 12/8/2024 8:00:42 PM.

Actualización: 5 DIC 2024 a las 1:32 a. m.

Add support of simple sidearm.

Actualización: 3 DIC 2024 a las 12:58 a. m.

[Auto-generated text]: Update on 12/3/2024 4:58:35 PM.

Actualización: 28 NOV 2024 a las 6:04 a. m.

Added feature to see what module can a slot installed in info-graphic.