RimWorld

RimWorld

Exosuit Framework
Ergebnisse 11–20 von 27
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Update: 11. März um 19:59

[Auto-generated text]: Update on 3/12/2025 10:57:07 AM.

Update: 17. Feb. um 12:23

- fixed an un-applied harmony patch.
- marked simple sidearms as Incompatible.

Update: 3. Feb. um 22:00

- Exosuits are now non-flammable.
- Fixed the acceptablility of Exosuits, so a Ghoul can no longer be as a pilot.

Update: 10. Jan. um 21:35

- fixed out loading ammo count lost after reload save.

note: due to it making some changes on save/load coding, so after this update, your modules will have some durable point loss, but it will only be caused once.

Update: 6. Jan. um 6:33

- having same mass value with the limit will not causing overload now.
- fix size issue with Big and small mod. the size change should instant react now.
- fix some typo in keyed file.

Update: 22. Dez. 2024 um 13:11

- Fixed compatibility with most of sidearm mods.(simple sidearms, pocket sand, easy sidearms)
- Through render node-based rendering implementation, it is now possible to selectively render specified images under specific conditions.
- Add function to offset weapon rendering position while piloting a frame.
- Integrated code for weapon draw position offset.
- Removed 10% random durability loss (so without suitable armor-piercing weapons, fight against NPC exosuits will become more difficult)

Update: 8. Dez. 2024 um 4:00

[Auto-generated text]: Update on 12/8/2024 8:00:42 PM.

Update: 5. Dez. 2024 um 1:32

Add support of simple sidearm.

Update: 3. Dez. 2024 um 0:58

[Auto-generated text]: Update on 12/3/2024 4:58:35 PM.

Update: 28. Nov. 2024 um 6:04

Added feature to see what module can a slot installed in info-graphic.