Call to Arms - Gates of Hell: Ostfront

Call to Arms - Gates of Hell: Ostfront

Ruins of Empire: Northern Fronts 1917-1920
Showing 1-10 of 19 entries
< 1  2 >
Update: 7 Oct @ 1:50pm

Fixed most of the bugs.

Added mid and far sounds to all weapons on the mod.

Added engine sounds to all vehicles on the mod.

Fixed most of the localisation bugs.

Fixed MK IV and A7V tanks using their historical guns instead of ZIS-2 57mm

Fixed all breeds currently being used in campaign but some of them might have mismatches grey and brown colours for Finnish soldiers due to the Finnish update.

There are most likely some localisation bugs and etc but it should be fully functional.

Update: 1 Mar @ 2:29am

- Replaced various uniforms that were removed with the latest update of the game
- Added an assault squad and the german A7V tank to white Finland
- Added some missing units to the Northern Region's AI script
- Replaced most flags in the faction selection interface - thanks to Woozle
- Added new nationalities, uniforms and men ahead of the upcoming Red Army update.

Update: 5 Jan @ 3:11am

- Added new nationalities, uniforms and men ahead of the upcoming Red Army update.
- Decreased CP required for the 84mm gun
- Reduced minimum rounds required for the AI to deploy some units across all factions
- Added Whippet light tank, 155mm howitzer and a motorbike to the Northern region
- Adjusted priorities in the northern region's AI script to increase unit variation
- Fixed some missing descriptions
- Fixed the support-button icon for Red Finland and the Northern region
- Added new squad portraits
- Fixed a crash that occured when re-crewing captured vehicles.

Update: 31 Dec, 2024 @ 12:40am

- Adjusted and added some missing descriptions
- Added additional squad portraits
- Fixed an issue with the US flamethrower unit was spawning too early
- Reduced the cost of some units in the researchtree for white Finland
- Increased default ammo for the static Vickers and Browning MG's.
- Fixed the wrong ammo type being used for US chauchats
- Fixed the BAR not functioning

Update: 25 Dec, 2024 @ 6:39am

- Fixed an issue where the new faction's AI script would attempt to spawn a non-existent unit.

Update: 25 Dec, 2024 @ 2:53am

- Fixed an issue where only MG crewmen would spawn as defenders on the first round

Update: 25 Dec, 2024 @ 2:05am

- Added a new faction, the white Russian & Entente-supported "Northern Region", currently playable against both other factions.
- Various minor fixes

Update: 23 Dec, 2024 @ 9:17am

- Fixed the AI-script so that the enemy will properly deploy units again.
- Fixed some missing descriptions

- More additions ahead of the new faction update!

Update: 21 Dec, 2024 @ 12:59am

- Fixed a crash caused by the latest update.
- Fixed some unit icons.

- Added a lot of humanskins, gear and men ahead of future updates as work on the next faction has begun!

Update: 15 Nov, 2024 @ 1:53am

- Added 3 new armored vehicles to the FSR
- Removed the Austin armored car from the FSR
- Added new squad portaits