Space Engineers

Space Engineers

Real Solar Systems
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Mis à jour le : 9 nov. 2024 à 22h31

-Fix to skip teleport calculations for static grids
-Fix to only check top-level entities for teleport "neighbor" check (performance)
-Fix to teleport logic so that jump drive jumps will now always trigger proper planet overlap check
-Fix to teleport logic so that teleporting without a jump drive (like with creative mode teleport) will not change entity speed

Mis à jour le : 7 nov. 2024 à 22h52

-Added option to change gravity for terrestrial planets.
-Fixed bug with sibling swap Editor option

Mis à jour le : 7 nov. 2024 à 15h04

-Fixed issue with some proxies that caused them to reinitialize every frame
-Added option to proxies to have multiplier to atmo brightness when entering planet zone

Mis à jour le : 6 nov. 2024 à 15h59

-Added new settings control options in Editor (including markers for gravity, zones, and real planet positions)
-Added ability to respawn voxel planets (including stars and gas giants) according to current voxel planet spawn position constraints ("Recreate Planet")
-Fixed star proxy gravity not being adjusted correctly by Editor
-Limited star and gas giant gravity falloff (cannot be less than 1)

Mis à jour le : 4 nov. 2024 à 15h00

-Compatibility update for new gas giant options.

Mis à jour le : 2 nov. 2024 à 2h08

-Attempted fix of seamless switcher crash

Mis à jour le : 31 oct. 2024 à 17h03

-Fixed planet surface velocity adjustment for grids to be limited to speed at surface zone edge.
-Added new planet proxy settings options.

Mis à jour le : 30 oct. 2024 à 15h46

-Split Config.xml into 2 files. New file ConfigSettings.xml will have most world/server settings. Old file Config.xml will have backup of all solar system info.
-Save system changed so that Config.xml is mostly redundant. All solar system info will be saved in Sandbox.sbc.
-Config.xml is now only used for transparency and explicit offline edits to the world.
-Attempted fix of save serialization error that caused solar system info to be lost and Config.xml to reset.

Mis à jour le : 29 oct. 2024 à 22h36

-Lowered default spawn range of voxel planets from 3 -> 30 ls to 2 -> 4 ls.
-Attempted fix of crash in ConvertProxyVelToReal().
-Darkened the texture of Europa's proxy slightly.
-Fixed new proxy definitions being able to read cloud defs from other mods.

Mis à jour le : 27 oct. 2024 à 0h03

-Replaced default EarthLike and Alien planet skins with ones based on "Seams Fixed 2.0" planets because the biome seams look awful from space. The pure vanilla skins are still available under "EarthLike(Vanilla)" and "Alien(Vanilla)".