Victoria 3

Victoria 3

Grey's Populist Legal Power
Ergebnisse 1–10 von 31
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Update: 4. Okt. um 22:18

V1.9 (still)
- States which are occupied can no longer join most types of revolting movements
- Most movements will no longer be able to secede/revolt while their nation is defending against conquest-style wargoals

Update: 2. Okt. um 0:40

V1.9 (still)
- Updated for 1.10.3 (affects several Laws & Movements)
- Removed modified version of Postal Savings tech (vanilla caught up)
- Many movements changed so that pops in unincorporated states don't concern themselves with them (no vote no care)
- CMF compatibility updated

Update: 26. Sep. um 23:06

V1.9 (still)
- Various additional things cleaned up for vanilla 1.10

Update: 26. Sep. um 6:11

V1.9
- Updated for vanilla 1.10
- Bureaucrats investment contribution added under command economy

Update: 14. Sep. um 20:11

V1.8 (still)
- Updated movements with changes from 1.9.7.
- Work in preparation for CMF compatibility.

Update: 16. Aug. um 5:36

V1.8 (still)
- Collectivized agriculture now correctly includes plantations.
- Work in preparation for CMF compatibility.
- Border Controls Institution updated - relevant IG's are unhappy if you don't actually push the institution up.
- Slavery movements improved. (Thanks to BrokenRobot)
- Missing Localisations added and updated for all languages.
- New games will spawn extra gov admins in some countries to assist with bureaucracy deficits created by the mod.

Update: 10. Aug. um 1:29

V1.8
- Trade Policy laws reworked so Mercantilism isn't so good and GP's don't have a fit.
- Dynamic modifier added to increase migration restrictiveness if SPA is loaded so there isn't a mismatch in functions.
- New Institution: Border Controls - the law alone now only gives you half of the effect.
- Localisation updated for all languages
(save-game compatible, will fix the institution being missing automatically within the first month of loading a new game)

Update: 11. Jul. um 0:27

V1.7 (still)
- Updated for 1.9.6
- Refactored for performance
- Sundry bugs squashed
- Added mod trigger

Update: 6. Jul. um 20:30

V1.7 (still)
- Fix vanilla movement disband logic
- Add reworked capitulate_to_revolution action

Update: 22. Jun. um 21:44

V1.7 (still) - courtesy of BrokenRobot
- Fixed culture enslaved cache
- Removed debug button (it never worked anyway)
- Removed broken modifiers
- Added partial trade centre collectivisation on mercantilism