Stranded: Alien Dawn

Stranded: Alien Dawn

Enemies Evolve!
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Actualización: 20 FEB a las 1:59 a. m.

Version 4.04-109

4.4.3 Hotfix #6

1. All dogs are no longer threatening to colonists, and are not immediately hostile.
To avoid situations where higher tier dogs spawn on a new map and immediately try and kill a colonist.

Please see the git in the mod description for open bugs, and even submit your own
Feedback is always welcome to fine tune the balance of things!

Actualización: 17 FEB a las 4:06 a. m.

Version 4.04-108

4.4.3 Hotfix #5

1. All debug print messages suppressed (20+).

Please see the git in the mod description for open bugs, and even submit your own
Feedback is always welcome to fine tune the balance of things!

Actualización: 16 FEB a las 2:07 p. m.

Version 4.04-107

4.4.3 Hotfix #4

1. Removed print statement causing debug logging text to appear in save games.

Please see the git in the mod description for open bugs, and even submit your own
Feedback is always welcome to fine tune the balance of things!

Actualización: 14 FEB a las 4:13 a. m.

Version 4.04-106

4.4.3 Hotfix #2

1. Fixed misc bugs in the robot scout class:
1a. Should now not cause an error when trying to mark a new target.
1b. Should actually trigger (I had the comparison flipped so instead of 5 seconds it was never)
1c. Should actually only trigger on non-flying enemies (It was triggering only on flying enemies)

Please see the git in the mod description for open bugs, and even submit your own
Feedback is always welcome to fine tune the balance of things!

Actualización: 10 FEB a las 2:29 p. m.

Version 4.04-105

4.4.3 Hotfix

1. Fixed Skarabei attacks not properly telling the game you have been attacked by Skarabei.
Thus locking in players to only Skarabei attacks.

Please see the git in the mod description for open bugs, and even submit your own
Feedback is always welcome to fine tune the balance of things!

Actualización: 6 FEB a las 2:58 p. m.

Version 4.04-104

4.4.2 Post Nerf fairy hotfix

1. mod version correctly moved to 4.4 (whoops ¯\_(:X)_/¯)

2. Scouts now only give Roger Roger out every 5 seconds, as compared to every shot before. (To save some frames in chaotic attacks)

3. Scouts now check if the unit they are attacking can fly, and do not give out Roger Roger if so. (To avoid a bug where I call a VERY low level game function telling robots to attack their target which they cannot, because they only have melee weapons).
Technically this is a buff for Combat Quadcopters?

4. Fixed a bug causing pregnancy checks to fail for female base game tame-able dogs (Boxer, GreatDane, Weirmaraner). They are all now properly considered dogs for carrying capacity, log scaling purposes.



Please see the git in the mod description for open bugs, and even submit your own
Feedback is always welcome to fine tune the balance of things!

Actualización: 3 FEB a las 6:56 p. m.

Version 4.03-103

4.4.1 The Nerf Fairy.

The Nerf Fairy snuck into the Skarabei's home and did some magic.
Mutated Skarabei are more mutated like "Cancer is growing everywhere" and less Mutated like "Indestructible ball of anger".

Blunt/Pierce/Energy/Gas -> New values

T5: 30/95/90/20 -> 25/80/60/15
T5: HP 1200 -> 800

T4: 25/80/50/20 -> 20/70/45/10
T4: HP 750 -> 500

T3: 20/50/50/20 -> 10/40/35/0
T3: HP 300 -> 200

T2 15/20/15/10 -> 0/20/10/0
T2: HP 150 -> 100

Recreate ongoing to make sure Skarabei are still getting hit by traps; but I wanted to get a quick number change without waiting for testing.

Please see the git in the mod description for open bugs, and even submit your own
Feedback is always welcome to fine tune the balance of things!

Actualización: 28 ENE a las 5:00 p. m.

Version 4.03-102

4.4 Max Upgrade Tier Mod Option


1. QoL There is now an additional mod option; max tier.
This can be set to not allow higher tiers of units to attack you, so you can set your max difficulty.
NOTE: This can and will override the numeric attack cap; and effectively sets the tier at which the max # attacker mod setting is overridden.

2. Bugfix: The Roger Roger Robot Condition can only cause a robot to scream "Roger Roger" once every 10 seconds.


Please see the git in the mod description for open bugs, and even submit your own
Feedback is always welcome to fine tune the balance of things!

Actualización: 26 ENE a las 4:10 p. m.

Version 4.03-100

4.3.1 Hotfix #2

1. Hostile Combat Quadcopters can now be selected to be a part of Mixed mid game, single late game, and mixed late game attacks.

2. Added Git link to mod description

Please see the git in the mod description for open bugs, and even submit your own
Feedback is always welcome to fine tune the balance of things!

Actualización: 26 ENE a las 8:35 a. m.

Version 4.03-099

4.3.1 Hotfix

1. Scout Droids now only give "Roger Roger" to other robots that are not dead.
Also corrected was lower tiers of scouts gave the weaker tier of "Roger Roger" and not the final one.

2. Camels, Shogu, Draka, Noth, and Ulfen evolutions are no longer aggressive / hostile

3. When an animal is born (Meaning you have their next evolution), the game will check if you have the observation research of the new form. If not, you will complete the research.
(This same code has been added to run when saved games are loaded, to fix games where a tamed animal is in an error state)

4. Corrected bad English in some popups.

Please see the git in the mod description for open bugs, and even submit your own
Feedback is always welcome to fine tune the balance of things!