RimWorld
Red's Performance Fixes (aka. Comp EggLayer Fix)
กำลังแสดง 1-4 จาก 4 รายการ
อัปเดต: 6 ต.ค. 2024 @ 1: 22am
โดย RedMattis

Update on 10/6/2024 10:22:40 AM.
Made delegates static. Not being so was an oversight. They supply instance when called anyway, so per instance delegates is pointless.

This reduces the potential stutter when spawning new new egg-layers by like 0.0000000000000000000000001%

Read: No difference. Just looked sloppy.

อัปเดต: 5 ต.ค. 2024 @ 11: 54pm
โดย RedMattis

Update on 10/6/2024 8:54:20 AM.

Backported and tested for 1.4. Removed source & VS files. Source can still be found on my GitHub.

อัปเดต: 5 ต.ค. 2024 @ 11: 24pm
โดย RedMattis

Update on 10/6/2024 8:24:41 AM.

Now uses Delegates instead of cached PropInfo/FieldInfo when fetching the fields/props Ludeon made private.

Shout-out to Zera & Bradson for hammering through my skull to use them for stuff like this.

อัปเดต: 5 ต.ค. 2024 @ 7: 29am
โดย RedMattis

[Auto-generated text]: Initial upload.