WARNO
Combat Team
Ergebnisse 11–20 von 26
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Update: 12. Okt. 2024 um 15:53

Game Version = 131005
Mod Version = 0

Changelog

Bug Fixes
- Dragon and Metis minimum ranges set to 100
- Ranger FO team range set to 3000 for all Off Map artillery, it can no longer sling barrages across the map
- Jager-PzVernTrp stealth to good, was previously very good
- Artillerie that have direct fire ability have impacts updates to refelect a HEAT impact and not artillery shell impacts. Affects only 2s1, 2s3, and AMX AuF1
- Leopard 1A1A4 and CMD armor changed to 10/5/3/3 to line up with 1A1A1, price increased on both by 5, both now cost 3 tickets in AG.
- Fixed HP for DDR pioneer units which still had vanilla values, they are now doubled like all other infantry.
- RSDG Battlegroup now has its Challenger 1 Mk. 3 CMD tank that was missing.
- RFA Erkundungstrupp now has the Recon Symbol it was missing with its name.
- Resolved a crash that involved mismatched weapon shoot data on 3 specific units.
- Fixed several issues with Helo Transports in the LSTB-40 deck, these are all now resolved and no longer cause crash

Deck Changes
- RF-4E Added to 2 PzAufkl. Battlegroup


Update: 12. Okt. 2024 um 9:08

Game Version = 131005
Mod Version = 0

Bug Fixes
- Green Berets CMD now have correct number of M60's, 2 on the unit model
- T80UD now has ammo corrected for all weapons, as well as ammo added for its PK machine gun that was missing
- US Rifles Platoon Leader now has correct number of M16's and ammo for it. LAWs corrected to 2
- Motostrelki [RPG27] now have the RPG-27, price increased to 55, they the LAWS and their RPG-7
- USSR ATGM Teams now have the correct ATGMs stats when I was assigning the AP Values I got confused by the naming Eugen used and gave Konkurs the stats of Konkurs M.

Weapon Fixes
- All Konkurs-M are now be at 24ap
- All Base Konkurs are now 21ap
- All 9k111 Fagot are now 19ap and 2100 range
- All 9k111M Fagot-M are now 20ap and 2100 Range

Update: 10. Okt. 2024 um 15:40

Game Version = 131005
Mod Version = 0


Changelog

New Units
- Mi-24D [LSTR] - Transport for Luftsturmjager CMD and DDR Elite Airborne recon units.

Unit Changes
- CanBeAirlifted tag given to DDR 85mm AT Gun
- Added orders to pop smoke for Engineers AT UK and Green Berets cmd that were missing.
- Removed Smoke Grenade from US Platoon Leader, none of the others have this.
- Added Smoke Grenades to FRG Scouts.
- Corrected Leopard 1A1A4 Speed to be the same as leopard 1A1A1, must have been tinkering with this unit before and lowered its speed. It was sloooowwwwwwww
- Corrected the MG model on the Leopard 1A1A1 CMD's turret, it was an M60, fixed to an MG-3.

Deck Fixes
- Corrected the previous issue in the other decks with helicopters in the LSTB-40 Deck. Your units can now be purchased with a helo transport.

LSTB-40
- New transport mentioned above
- Added some Mi-8 Transports as an option for the 122mm Howitzers in this deck
- Added some Mi-8 Transports as an option for the 85mm AT Gun in this deck

AG Changes
- Income incresed in tactical battles. Base income for 1 pawn for defenders is 10, for attackers it is 9. Goes up by 1 point with each additional pawn you bring to the battle.
Starting points are the same.
- Fixed issue with 22nd Tactical Fighter Squadron not being usable in battle.

General Changes
- Orders changed for units with smoke grenades. You can now press B to pop Defensive smoke like on vehicles.
- Added a 2 second Aim Time for Smoke Grenades, it was weird with it appearing instantly
- Took a look at vehicle smoke grenades. Made afew changes and did some testing with the reported vehicles and it apperas to be working now.
Smoke launches regardless of what the vehicle is doing, shooting, moving in forward or reverse.
- Corrected an issue that cause units with 3 soldiers to line up weird in the showroom.

Update: 8. Okt. 2024 um 20:57

Game Version = 131005
Mod Version = 8

Name Tokens
- Added Token for L1A1 SUIT DMR
- Fixed Name token for L1A1 SLR

Deck Fixes
- Removed all instances of infantry being deployed seperately from helicopters. This was part of a test for a new transport
system that just isnt practical for this game.
- Green Howards, Mars Task Force, and 1st DShV infantry all have helicopter transport options for purchase with the unit card.

1 DShV
- Heavy Scouts now have Mi-2 as Transport, removed LUAZ's. That was clown carish.
- Removed Ural Supply trucks, these wouldn't be in an air assault unit.
- Removed Su-27's
- Increasted the amount of Mig-23 AA planes to 4 at trained veterancy
- Added a variety of tansports to the Infantry in this deck. Mi-24 Dsh for a few of the units that come in smaller numbers
Otherwise, you have a variety of Mi-8's for line infantry, Mi-2's for support units as options along with GAZ-66B.
- Howitzers now have the Gaz-66B and Mi-8TB(unarmed) as transport options
- removed all regualr GAZ-66 transports as options.
- Now have the Mi-24V AT variant with 8x Kokon instead of the P, which was pretty much the same as the Mi-24V(Rkt) that is also in the deck.

Green Howards
- L118 Howizter has Chinook as transport option.
- L118 Howitzers taken down from 8 to 6.
- Increased number of javelin manpad teams from 6 to 9.
- Removed Rapier FSB1
- Replaced Harrier AA with Phantom FGR.1 ASF at availability 0/4/3/0
- Scout Airmobile now have Lynx transport options.
- Chinook Supply increased from 2 to 3

Mars Task Force
- Added the new non para Humvee(M2) as a transport option to scouts and support teams.
- Added Ch-47 Supply Chinook
- Green Beret CMD and Infantry have UH-1 Huey as a transport option
- Added 4x Tow-2 Teams
- Removed card of M2HB HMG Teams, plenty of M2's on the Humvees, needed AT More.
- Added 3x Humvee CMD to the Logi Tab, this deck had no CMD other than Infantry.
- Added 3x UH-1A CMD helicopters to the Logi Tab.
- Added UH-1H Gunship to this deck, just seemed interesting.
- Airborne Scout now has Humvee(M2) and UH-1H as transport options.
- Airborne Scouts increased from 4 to 6, this deck was really light on recon.


Specific Deck changes
- All kubs removed from soviet decks, compensated for this by increasing availaibilty of AA planes by 1.
- Added RF-4E Phantom Recon Plane to 2 PanzerAufklarer.

Update: 8. Okt. 2024 um 12:02

Game Version = 131005
Mod Version = 0

Fixed Issue with the 27th GMRD deck not being able to save or select transports for units.

Update: 7. Okt. 2024 um 11:31

Game Version = 131005
Mod Version =

Yet another crash fix on a manpad team. Should be final, getting no crashes selecting any infantry unit in the armory.

Update: 6. Okt. 2024 um 17:24

Game Version = 131005
Mod Version = 0

Removed unifinished game elements

Update: 6. Okt. 2024 um 14:34

Game Version = 131005
Mod Version = 6

Changelog

Unit Changes
- New Loadout for Wild Weasel, 4x Shrikes(ripple fire), 2x Aim-7M Sparrows, 3 x Mk20 Rockeyes
- New Loadout for Strike Eagle. 4x Aim-7M Sparrows, 8x CBU-87 Combined Effect Munition
- New Loadout for F-16 SEAD, 4x AGM-88's, 2x Aim-7M Sparrows - Going to probably rework this one using a different F16 model thats more flexible on where weapons can be attached.

New Units
- RF-4E Phantom Recon Plane for West Germany. Loadout is 2x Aim-9L, 4x BL-755 Cluster Bombs. Would really like feedback on the optics and how well this works.

Bug Fixes
- Fixed Crash with Aero Stinger team for the 101st.
- Fixed incorrect fire effect for Ranger AT Team RCL team.

UI Stuff
- Various updated and cleaned up weapon icons

Update: 3. Okt. 2024 um 21:17

Game Version = 131005
Mod Version = 0

Unit Changes
- US Line Infantry (M113 and Bradley) changed to 1 M60 per squad. Squads that did not yet receive the SAW only maintained 1 M60.

Ammo/Small Arms Rework
- Infantry Ammo Loadouts rework, all squads not have 50 salvos per soldier with an Assualt Rifles, 40 for Battle Rifles/7.62.
This results in more believable ammunition loadouts for troops, and they can stay in battle longer.
- New ranges for small arms Assault/Battle Rifles are 550, SAW's are 650, Infantry MMG's are 850, DMR's are 850.
Bolt action and Large Calibre Sniper rifles are unchanged. Did not change the ranges on coax, vehicle, or tripod mounted MG's.
- New range scale for anti tank weapons. LAW's/RPG's 350m, Advanced LAW's/MAWs 450. Left RCL's Unchanged.

MP Deck Changes/Error Fixes
2 Pz Aufkl
- Added 3x Milan 2's to the Panzeraufklarer Company, there was 1 in each platoon.
- Pioniers numbers adjusted to be a platoon and not a company, so 3 pionier squads instead of 9
Royal Scots Dragoon Guards Battlegroup
- Added Challenger Mk. 3 CMD Tank
- Rifles Platoon leader from 6->9 for the card so player can fill out 3 companies
204 Motostrelki Battalion
- Moved T-64BV's from 2 cards to 1, this was just an error
- Card of T-64BV changed from 12->9.
Royal Anglian Regiment Battlegroup
- Removed the Armored Rifles
- There are now 27x Regular Rifles for the 3 companies in the battlegroup
Jagerbataillon 542
- Card of Fleigerfaust changed from 8->12
- Added 3x Beopanzer M113 Recon/Artillery vehicles
- removed regular Sicherer

AG Changes
- 9th Tank Division(SOV) updated
- Finished 20 Gds Tank Division

UI Fixes
- Unit Grid no longer overlaps wiht expanded combat groups builder in the armory
- Unit card in the armory is now smallery, but it no longer interferes with using the combat groups menu
- 7 Combat groups are now usable in game without overlapping on the income timer/command point bar.
- Text on LOS tool now bigger so should be easier to read at longer ranges

Crash Fix
- There was in issue with the French Military police unit, which I never messed with but its fixed anyhow. It will no longer crash when if you select it in the armory or if it spawns in a skirmish.

Update: 30. Sep. 2024 um 16:28

Game Version = 131005
Mod Version = 5

- Fixed crash with new Challenger Mk.3 CMD unit.