WARNO
Combat Team
148 Comments
Seargeant Hulka  [author] 21 Apr @ 4:36pm 
@DieHard28 and @Secret Deplorable, there will be, but probably not til after southag.
Diehard28 24 Mar @ 6:30pm 
update pls <3
Secret Deplorable 8 Mar @ 7:52am 
Any updates on this?
Seargeant Hulka  [author] 16 Feb @ 10:04am 
@Rager_Beater, the range is not the issue. That is a vanilla range. In any case all
Planes drop weapons this was tested extensively. @Neo Fallujah, yes but under another name
Rager_Beater 11 Feb @ 10:31pm 
The cluster bombs and napalms bombs for NATO have 150m range meaning they cant be used.
Neo Fallujah 9 Feb @ 8:40pm 
will there be an update on the future of this mod coming soon?
Seargeant Hulka  [author] 7 Feb @ 8:24pm 
@Abrams, thanks for the reports
Abrams 5 Feb @ 2:40am 
And in the PNZ Bat 141 u forgot to add some inf recon in HQ company :D

But these are just nitpicks. The mod is great, thanks for your work!
Abrams 5 Feb @ 2:29am 
In Fulda campaign in the thunderhorse sqn they have "Titan troop" company. With empty UH-60s. Is the lack of infantry in them a mistake or a deliberate change?

And about the F-15E. Maybe we should give them laser bombs? At least they have more fun playing with them.
Martian Patriot 11 Jan @ 7:56pm 
It miraculously worked today, I have no idea why :0
Martian Patriot 10 Jan @ 9:50pm 
That was the first thing I tried :/
Seargeant Hulka  [author] 10 Jan @ 9:29pm 
@Martian Patriot, try to unsub and resub
Martian Patriot 10 Jan @ 5:11pm 
The mod is not showing that it's active for me.
Seargeant Hulka  [author] 10 Jan @ 3:01pm 
You're welcome, I have some change notes to post. I will fix crash issues if they pop up but otherwise this is the last update for this mod. Announcement on whats next coming probably in a few weeks to a month
FinaL 10 Jan @ 2:32pm 
!!!! bestest guy! thank you!!!
Seargeant Hulka  [author] 10 Jan @ 1:59pm 
@FinaL @dogzillart update is posted
FinaL 10 Jan @ 4:29am 
me too btw
dogzillart 9 Jan @ 11:07pm 
any news on the update, I keep checking every day?
Seargeant Hulka  [author] 9 Jan @ 6:06am 
@BlaxChrom yes, Because commanders will cap territory and your platoon leader units provide the bonuses
BlaxChrom 8 Jan @ 11:11am 
Hi, is there a reason why on the test version of the mod, command units no longer provide a veterancy bonus?
610731050 6 Jan @ 9:00pm 
Could u adjust the real speed of vehicles
Seargeant Hulka  [author] 6 Jan @ 6:13am 
@dogzillart, not until I have something concrete to share
dogzillart 4 Jan @ 1:50pm 
oh any hints on those changes?
Seargeant Hulka  [author] 3 Jan @ 8:48pm 
@dogzillart may be putting it out sooner, some big changes are coming after that
dogzillart 2 Jan @ 10:34pm 
that's great news so probably in about a week from now
Seargeant Hulka  [author] 24 Dec, 2024 @ 7:18am 
@dogzillart, probably a little while longer, we have a version being tested on Northag. Ironing out bugs and implementing some larger gameplay changes and the mod will probably be out in a week or two depending on how it goes.
dogzillart 22 Dec, 2024 @ 2:30pm 
been a few weeks, wonder if the mod is progressing nicely
dogzillart 17 Dec, 2024 @ 4:34pm 
i'm sure someone is going to ask this but now that northtag is out, how long are u thinking for the next mod update, no rush just wondering ur estimate
dogzillart 12 Dec, 2024 @ 11:53pm 
@freebirdcjb I think ur doing good stuff here, looking forward to that AI update so me and my bro can start digging in
Seargeant Hulka  [author] 5 Dec, 2024 @ 9:01pm 
@Rager Bater, I had that previously, I did not like how it worked. I think in the future it can be revisited, I felt the need to roll that change back due to the fact I'm still working on the AI. I think once I get the AI situated, I will look at starting points/income for AG again.
Rager_Beater 5 Dec, 2024 @ 12:33pm 
@freebirdcjb btw will deployment points be reworked? I think the defender should start with more starting points (to represent the fact defenders will be more prepared and entrenched) and attacker with higher income (to gather attack groups faster and try to punch through), perhaps this would also help with the AI problems you have had?
Seargeant Hulka  [author] 4 Dec, 2024 @ 5:47am 
@Rager_Beater, ok I'll look at it for next version.
Rager_Beater 3 Dec, 2024 @ 3:50pm 
@freebirdcjb

its not any particular planes but rather particular weapons, the mk64 bombs, clusters, napalms on NATO side all have 150m range in AG
Seargeant Hulka  [author] 3 Dec, 2024 @ 9:12am 
@dogzillart Coming well, strategic AI has to be rebuilt again. I accidentally deleted without thinking about it. We are in testing phase for an updated version of the mod for the latest release. So if we are free of crashes it will be out soon hopefully before Northag
Seargeant Hulka  [author] 3 Dec, 2024 @ 9:10am 
@Rager_Beater These are Eugens Default values, any particular plane?
Rager_Beater 2 Dec, 2024 @ 3:41am 
@freebirdcjb thanks, also the target ranges for most NATO bombs in aG is at 150m, meaning they are unusable. (mk 64 bombs for example have 150 m range in AG...)
dogzillart 1 Dec, 2024 @ 10:29pm 
how is the AI update coming along, u think u will have it ready for the northtag update
Seargeant Hulka  [author] 1 Dec, 2024 @ 9:10pm 
@Rager_Beater table of Organization and Equipment. Just means a better representation of the numbers of combat equipment actually available to units.
Rager_Beater 30 Nov, 2024 @ 12:20pm 
hey dude, thanks for the update, havent played this mod yet but was waiting for an update, just a question:

the first point under army general talks about TO&Es being more accurate... what does TO&E mean lol
Seargeant Hulka  [author] 29 Nov, 2024 @ 11:09am 
@Truck Freak (Certified) you bet, come over to the discord. Always welcome more feedback, suggestions and bug reports.
Seargeant Hulka  [author] 29 Nov, 2024 @ 8:51am 
@dogzillart. I doubt it, but you can try. There’s not anything we can do about that. Eugen would have to make the saves comparable between versions I think
Truck Freak (Certified) 28 Nov, 2024 @ 12:09pm 
thank you freebirdcjb
dogzillart 27 Nov, 2024 @ 11:55am 
k i did that, it works, got a question, when the northtag update comes out would updating to the latest version allow our saves and the mods to be compatible or should we stay on the version u said to swap to
Seargeant Hulka  [author] 27 Nov, 2024 @ 10:05am 
@dogzillart @ Truck Freak, revert to Warno Compatability version 138477 under betas in steam and the mod is compatible with that. With a large update looming with Northag dropping soon, I will fully update when that is out.
dogzillart 26 Nov, 2024 @ 7:15pm 
also the mod needs an update
dogzillart 26 Nov, 2024 @ 7:14pm 
with a mod I was using they changed the AG campaigns but then said there mod wasn't ment for that in the comments so with every mod update u would have to restart ur campaign
dogzillart 26 Nov, 2024 @ 7:12pm 
@freebird I was just saying if u update ur mod if it will break saves for the version before every update
Truck Freak (Certified) 26 Nov, 2024 @ 1:43pm 
UPDATE MOD PLEASE THANK YOU
Seargeant Hulka  [author] 25 Nov, 2024 @ 11:04am 
@Lucas Alexander. Not resolved yet, but I have a new idea on how to approach the problem. I’m in process of reworking offensive AI to lay the ground work and get better results. AI testing takes forever. You have to play battles and watch replays to see how it reacts to changes. Them make only small changes, observe again and repeat.
Lukas Alexander 25 Nov, 2024 @ 3:42am 
How about campaign AI you mentioned in mod's description? Is it still unable to act during defence battles?