Project Zomboid

Project Zomboid

[B41/B42] Infection Scanner
Mostrando 1-10 de 10 aportaciones
Actualización: 21 ENE a las 17:28

1.2.3

42.1 patch

Fixed:
  • Recipes changes
  • Changing battery is no longer my own action, but is now the new tag UsesBattery added after my request to the devs. Nevermind, they didn't test it so it doesn't work :harold hide the pain:

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Actualización: 18 ENE a las 15:41

1.2.2

Added:
  • Custom flier related to the infection scanner

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Actualización: 1 ENE a las 11:27

1.2.1

B42 update !

Changed:
  • Dismantling scanner may give a scanner module

Fixed:
  • Inserting and removing the battery
  • Dismantling scanner not giving extra components

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Actualización: 31 DIC 2024 a las 20:39

1.2.0

B42 update !

Changed:
  • Scanner mode menu will no longer appear if there's only one type of mode available on the scanner. (useful since Cordyceps Spore Zone doesn't exist in B42 for now)

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Actualización: 22 SEP 2024 a las 14:45

hotfix prints

Actualización: 22 SEP 2024 a las 14:44

1.1.3

Changed:
  • Small improvement on the spore zone detection algorithm (you shouldn't be able to notice it)

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Actualización: 19 SEP 2024 a las 12:17

1.1.2

Changed:
  • Can now detect spores 20 tiles away (the higher the value, the more costly the operations to find the spore zones is, so can impact performances a lot)
  • Improved the sound bip a little bit

Fixed:
  • Spore zones being broken by the mod setting them (a lot of bodies in them and cracks in the floor)

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Actualización: 17 SEP 2024 a las 19:25

1.1.1

Fixed:
  • Forgotten parts

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Actualización: 17 SEP 2024 a las 19:19


1.1.0

Added:
  • New mode select: Scanning, Spore Detection (when Cordyceps Spore Zones is installed)
  • Attach the scanner to a radio attachment slot

Spore Detection:
  • A bip sound plays whenever you are close to a spore detector, increasing in frequency when closer
  • Emergency bip when inside a spore zone

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Actualización: 16 SEP 2024 a las 9:01

1.0.0

MAIN RELEASE

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