Cosmoteer: Starship Architect & Commander

Cosmoteer: Starship Architect & Commander

PreMeltdown. Azic's Shipyard: Engine Selection
Viser 1–10 av 16 bidrag
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Oppdatering: 26. juli @ 4.06

Made the roof glow for the nacell parts longer

Oppdatering: 19. juli @ 11.17

Nacell Power Cores!

Oppdatering: 17. juli @ 16.02

Fixed image reference in the LFDs. Go Ludicrus speed!

Oppdatering: 16. juli @ 17.50

Nacells are here! Make your field drives more useful!

Oppdatering: 8. feb. @ 11.22

Extension system fix for front to back no longer mattering has been implimented

Oppdatering: 12. jan. @ 2.42

Did a further update to the LFDs for more stable jumping

Oppdatering: 11. jan. @ 12.30

Boost toggle for the hyperium consuming part of the field drives.
Also, a special hyperium consumer for the large field drives that convers the hyperium put in directly into a separate fuel just for hyper-jumping. This solves an issue I've been seeing with ships that have the LFDs freaking out when trying to jump to a new system

Oppdatering: 30. nov. 2024 @ 7.38

Fixed the directional requirement of the Large Field drive.

Oppdatering: 28. nov. 2024 @ 9.58

Some QoL on making sure the part aligns with the crewed large reactors to maximize power bonus to speed.
Also, redid the part with a walkway like the storage introduced into the base mod so that crew can walk from one side to the other and hopefully reduce/remove some pathfinding issues. The addition was done in a way to preserve existing door placement while adding 4 more door spots

Oppdatering: 3. nov. 2024 @ 14.15

More the the stats have been added.