DayZ
CBD Loot Rooms
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Update: 28 Jun @ 5:51pm

C4 bug fixes

Update: 8 May @ 1:47pm

Loot Table System Overhaul

LootTableName is now an array, allowing you to define multiple loot tables. One will be chosen at random when generating loot.
Make sure to update your configuration as follows:

"UseLootTableFileForLootRewards": 1,
"LootTableName": [
"PrimaryWeapons",
"Explosives"
]

New Settings Added

"DestroyEntryItem": 0 — Set to 0 to allow the entry item to take damage. Set to 1 to destroy it instantly.

"RequiredEntryItemDamage": 55.0 — The amount of damage required to remove the entry item (if not destroyed instantly).

For more detailed info and support, join our Discord.

Update: 5 May @ 11:58am

Added loot tables
Fixed reward box sounds

join the discord for more information if needed on the loot tables

Update: 14 Jan @ 10:01am

Added a new setting to the LootSystemBoxes.json file: RewardBoxesRespawnTime: 14400.0. This controls the respawn time of a reward box after a player has been within the designated radius of the box.

Update: 30 Dec, 2024 @ 11:43am

Logging system re-write

added setting maxAmountOfLogFile to logging settings (you can delete the old file for the new one to load)

Now it will automatically delete the oldest log files once the set limit is reached, ensuring your server stays clean and organized.(When you update the oldest logs will be deleted down to 15)

Update: 25 Nov, 2024 @ 12:02pm

small update to fix the c4 explosion sound

Update: 18 Nov, 2024 @ 11:59am

Added player who accessed room log
Added any item attachment and inventory spawning attachments into containers if no attachment slot
Added Multiple entry item array [update this to an array to avoid errors]
Example
"RequiredEntryItem": [
"CBD_LootroomC4"
],
item now inside an array

Update: 28 Oct, 2024 @ 11:15am

Patch Update:

AddJuncture Error Resolved: All actions are now smooth and error-free!
Lockpick Restrictions: The lockpick can no longer unlock the LootRoomDoorsToLocks set doors, ensuring secure access.
Multi-Door Locking Issue Fixed: Addressed a bug where locking multiple doors in a single building caused issues it's now solid!
Sledgehammer Break-In Action Fixed: A small glitch with the sledgehammer action has been patched up.
Cooldown Stacking Fix: Resolved an issue where cooldowns could stack over time. Now, cooldowns are carefully managed, preventing overlaps or extended times on individual doors.

Update: 20 Oct, 2024 @ 9:06am

re-push due to not registering my ends for some reason

Update: 20 Oct, 2024 @ 8:59am

Added new boat support!
fixed the crash logs and baction issues from yesterdays update