Left 4 Dead 2

Left 4 Dead 2

Improved Witch AI (Crazed)
Showing 1-9 of 9 entries
Update: 7 Oct @ 8:56am

Added addoninfo.txt so you can easily find it through the addon list in-game.

The Witch's passing-by damage was changed from 25 to 100, to simulate the L4D1 behavior when retreating.

Reduced the end-saferoom door detection radius from 100 to 25, now she's far less likely to accidentally leave the saferoom for going near the door when chasing someone inside.

Removed the unnecessary louder attack swing and fleshy noises when attacking survivors. If you liked those sounds, for some reason MANACAT forces the Witch to have them in the Headshot Feedback mod of his, so use that and disable the effects as mentioned in the description of that mod and you'll have them back.

Update: 8 Sep @ 7:40am

Added the ladder dismount and every climbing animation to the "do not" restartle list. Now if 2 or more survivors shoot at her when she's climbing, she will no longer be restartled, as you could restartle her before, which would make her fall and attempt to climb once more, making her unable to climb if 2 or more survivors shot her.

Update: 11 Feb @ 12:57pm

Removed "kill_loop" from the script, so when she mauls she no longer pushes survivors away. Use "multi-hit" mod instead.

Update: 4 Dec, 2024 @ 9:03pm

The Witch can now push survivors while climbing anything, not just ladders. She will also push survivors when jumping, when a Wandering Witch is screaming after being touched or shot (to prevent cheap melee tactics), when mauling incapacitated survivors, and when looking around after she has killed someone (pre-retreat) to make her less vulnerable

Update: 30 Nov, 2024 @ 8:17am

Changed stuck time from 0.75 to 0.25. Making her more "crazy", hence the name. Will change target far more often, compared to the Deadlier Witch.

Update: 1 Nov, 2024 @ 11:45pm

Increased "stuck time" from 0.5 to 0.75, she will still be startled when shot while climbing or looking around after killing a player (the pre-retreat animation) but she has to play the animation for slightly longer before getting angry at the shots. This should prevent her from changing target when being shot while breaking doors.

Update: 22 Oct, 2024 @ 12:11pm

She can now open the saferoom door in 1 hit instead of 3, she will also break normal doors in 1 hit if you're playing on realism mode or if you have her attack set to be an instakill.

Update: 5 Sep, 2024 @ 1:31pm

Increased "stuck time" from 0 to 0.5.

Update: 5 Sep, 2024 @ 11:40am