Slay the Spire

Slay the Spire

EB-48G Hraesvelgr
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Update: 21 Aug @ 5:48am
by PCW

v3.0.0 Update

It’s been a while since the last major update.
If you encounter any bugs, please report them—your feedback is greatly appreciated.

VFX

Missile Firing VFX Improvements
Previously, missile firing VFX took too much time (about 1.2 seconds or more) even when detailed animations were disabled.
This update brings a major overhaul to make the missile firing VFX closer to the original game, significantly improving the issue and reducing the time to about 0.6 seconds.

In addition, unguided bomb projectile images were replaced with missile projectile images, since bomb visuals did not fit with missile trajectories.

Also, instead of all hardpoints firing or disappearing simultaneously, now only the actual hardpoints being used will show changes, adding more detail.

Refined Animation Options
The missile firing animation option has been expanded from a simple On/Off toggle to three levels: Disabled / Partial / Full.

Cards with partial detailed animation:
SEAD, DEAD, NARRAK AAM, AIM-274B, Self-Guiding Micro Missiles, Missile Barrage

Cards with full detailed animation:
AGM-210, Multi-Purpose ATGM, Remove Hostile Variables, Game Changer

Cards with only simplified visuals:
ROC AAM

Other Visual Improvements

Character model size increased by about 11%.

Character hitbox now tracks position in real time during animations.

Beam aiming/releasing animations now transition more smoothly.

Reduced pre-delay for beam attack effects.

Beam Maximum Charge: now fires only a single beam and adds a room tint effect.

Mind Blast, Sweeping Beam, Hyper Beam: now include beam aiming and firing animations.

Death animation updated.

Animations related to Idol Form have been largely revised.

Balance
So many changes have been made that it’s impossible to list them all here—thank you for your understanding.

Ascension 14+ Max HP reduction changed from 4 → 2.

Numerous cards have been adjusted, with many receiving new artwork or names.

Stun-related cards have been completely removed, along with the related mod config.

The Airstrike keyword and related synergies have been removed. (Note: In the Japanese version, some cards could not have their names changed and remain.)

Following keywords are described by icons: High Alpha, Anti-Air (ignores flight effects when calculating damage).

Air Supporter Streamline OS relic has been reworked.

Miscellaneous
While improving VFX and adjusting cards, we also cleaned up messy code and dummy data, significantly reducing overall file size.

As mentioned above, if you find any issues or have suggestions, please let us know.

Thank you for playing!

Update: 21 Jun @ 8:10am
by PCW

Bug fix

Bug fix: graphite bomb

Thank you for reporting

Update: 20 May @ 4:47am
by PCW

1 error fixed.

Update: 16 May @ 8:29pm
by PCW

v2.1.0 update

Adjust some cards.
Replace one card image.

Adjust one balance modifier in the mod config.

Bug fix for airstrike preparation

Thank you for playing!

Update: 22 Feb @ 11:02pm
by PCW

2.0.0 update

Rework some cards.
Replace some card images.

Update character model.

Improve some vfx logic.

Adjust tracker's moves

Remove a lot of dummy data.

If there are problem, then let me know.

Thank you for playing!

Update: 8 Jan @ 12:19am
by PCW

v1.2.2 update

Visual Update
Improve the beam port aiming logic.
Adjust VFX for some cards.

Balance Update
1 relic adjusted.
3 card adjusted.

Monster
Tracker has more moves now.

Thank you for playing!

Update: 21 Dec, 2024 @ 1:19am
by PCW

Update: 21 Dec, 2024 @ 12:48am
by PCW

Bug fixed: Barrel roll

Update: 21 Dec, 2024 @ 12:25am
by PCW

v1.2.1 update

The bug with the tracker event fixed.

Thank you for playing!

Update: 20 Dec, 2024 @ 9:13pm
by PCW

v1.2.0 update

Visual Update

Improve the logic for motions of preparing shooting beam ports.

Replace the rest place image.

Replace the workshop image.


New event

A new event for Hraesvelgr added at beyond.


Card update
A lot of cards adjusted including bug fixes.


Thank You for Playing!
And if there are any problem, please let me know