Hearts of Iron IV

Hearts of Iron IV

Better Mechanics : Devastation Overhaul
Hiển thị 1-10 trong 25 mục
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Cập nhật: 24 Thg10 @ 9:17am

Cập nhật: 21 Thg10 @ 8:59am

Cập nhật: 21 Thg10 @ 8:07am

Cập nhật: 21 Thg10 @ 6:05am

BIG UPDATE

Most important feature :

- Wartime Occupation generates non-combatant casualties depending on your occupation law and the amount of resistance in the state

Secondary :

- Fixed a bug where devastation saturation mechanic would speed up the recovery of the state
- Rebalance some casualties number for various actions
- Miscellaneous bug fixes
- Made active combat more susceptible to generate casualties instead of just failed migration

Cập nhật: 19 Thg10 @ 6:39am

Cập nhật: 15 Thg08 @ 1:16am

Bugfix:

- Attempted to fix a bug occuring in some mods where the casualties counter went negative for some countries, adding manpower

Cập nhật: 12 Thg08 @ 7:58am

Cập nhật: 7 Thg08 @ 5:19am

Cập nhật: 4 Thg08 @ 1:29am

Hello

Made performance improvements by changing the daily calculations to weekly calculaions, which significantly speeds up the game and reduce the performance impact of this mod

Tweaked as well some trigggers and ticks so the devastation doesnt go overboard too easily

Reworked the devastation thresholds to be a bit more granular (see the google doc for that)

Cập nhật: 6 Thg06 @ 9:20am