RimWorld

RimWorld

Ancient urban ruins
Ergebnisse 31–40 von 96
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Update: 9. Okt. 2024 um 3:20
von mo

Fixed the level control menu

Update: 8. Okt. 2024 um 9:55
von mo

Major update part 2:
New: A large facility elevator that can be self built, which will lead to a 100x100 underground space
New: Material transportation elevator, which will transport materials to the receiving end when powered on. It can transport up to 48 items at once and can also be used as a material storage rack when not powered on or turned off. The receiving end can choose to transport materials between different levels.

Update: 5. Okt. 2024 um 3:23
von mo

Bug fix: Fixed the issue where the task could not be completed. Now, when abandoning the map, the task will be completed synchronously
Abandoned Map: All sub maps will now disappear along with the abandoned mission

Update: 4. Okt. 2024 um 7:38
von mo

Major update: Part 1
Fix: When AI on the map is hit by an out of range attack, it will now correctly pursue the player instead of ignoring them
New: Cross floor substation box, which can be used to transmit power between different maps in this building
Landfilling the safe house: Now the safe house staircase can be buried. After opening it in the mod settings, manually burying the safe house staircase can remove it, which will completely lose the underground space connected by the staircase.
Removable stairs: Blocked stairs can now be disassembled

Update: 14. Sep. 2024 um 4:41
von mo

Fix: Possible error in floor control menu bar
Fix: Fixed bug where boss implants can be traded

Update: 8. Sep. 2024 um 14:32
von mo

Rollback fix: The script structure can now be generated normally

Update: 8. Sep. 2024 um 8:55
von mo

Fix: Colonizers' floor switching behavior during hunger and fatigue will no longer ignore time period restrictions

Update: 8. Sep. 2024 um 7:54
von mo

Change: When cross floor AI is disabled in mod settings, the floor control tab will be automatically hidden
Change: Now all added items have clearer item classifications
Change: Colonizers will automatically obtain permission for a certain floor when entering it

Update: 6. Sep. 2024 um 10:29
von mo

Fix uncontrolled cross floor issues in Pawn

Update: 6. Sep. 2024 um 6:36
von mo

Fix: Colonizers foraging AI is now also affected by floor control, and colonizers will not cross floors to search for food without permission
Fix: Increased calculation of wealth errors. Now the sub map wealth can be correctly added to the main map, and all main map events only calculate the main map wealth.