Space Engineers

Space Engineers

Stone Industries Universe Map - DEV BRANCH
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Update: 10 Oct, 2024 @ 9:52am
by sam

Alpha 0.09
Added:
- Added Techium & Stoneium to Planet E
- Added an oremap to Planet H - The road planet
- Finished Planet G's biome, ore, & heightmaps
- Added some contextual audio for Planet E for when players ascend / descend. (Audio file exists, implementation needed)

Fixed:
- Redone the icons for Techium and Stoneium
- Renamed Samium to Techium
- Changed the look of both Techium and Stoneium's voxels.
- Changed up the atmosphere properties of Planet G (less fog)
- Several more minor fixes

Removed:
- No notable changes

Update: 1 Oct, 2024 @ 10:32pm
by sam

Alpha 0.08

Added:
- Added prototype of Planet G (Still in development, do not spawn)
- Added Planet A a tidally locked cold planet, with one side with life flourishing, and the other a desolate wasteland.

Fixed:
- No notable changes

Known Issues:
- Planet A's ore map is incomplete. The ore map will be fixed in upcoming updates,
- Planet G is still in heavy development. The height map & overall detail will change significantly.

Removed:
- No notable changes

Update: 24 Sep, 2024 @ 10:05pm
by sam

Alpha 0.07

Added:
- No notable changes

Fixed:
- Fixed custom ambient sound not being registered on planet H
- Changed music played on planet H to Calm, instead of Mystery/Danger.
- Reduced mod size by ~1gb
- Fixed several seam issues on Planet H

Removed:
- No notable changes

Update: 24 Sep, 2024 @ 7:46pm
by sam

Alpha 0.06

Added:
- Added planet H, it is a road planet full of numerous highways and roads (racetrack included). If you are a rover person, this planet is basically heaven for you.
- New voxels to SVL Library

Known Issues:
- Planet H's ore map is incomplete. This will be fixed in future upcoming updates.
- The current file size is 9.166GB. This was due to some extra files being packaged by mistake. It will be fixed next update.

Removed:
- No notes here

Update: 3 Sep, 2024 @ 9:04pm
by sam

Alpha 0.05
Added:
- Added new day/night sounds for Planet F
- Added ambient sounds for Planet E's surface.
- Added placeholder ores & Voxel Materials (Stoneium, Samium)

Fixed:
- Fixed Planet B's daytime Ambient sound not working.
- Tweaked Planet E's shield damage from 100 -> 500.
- Fixed shield damage not working on Planet E due to a stray file.

Removed:
- Fully Removed the Damage below X script (PlanetComponent.cs) file.

Update: 2 Sep, 2024 @ 4:56pm
by sam

Alpha 0.04
Added:
- Revamped damage system, the damage script will now take health from shields, then once shields are either down, or overloaded, take damage from the grid
- More configurable options for damage radius, with the option to manually specify height as well.
- Added weather onto Planet E (SVL_Electrostatic, SVL_SmokeStorm)

Removed:
- Removed the old damage below X script. It is too buggy when being used, also the new system works perfectly.

Fixed:
- Fixed damage script on both planets B and E not working.

Update: 30 Aug, 2024 @ 9:41am
by sam

Alpha 0.03
Added:
- Added Planet E it is a gas giant planet with high gravity. Currently only the gas giant's look & gravity is complete, Ore map and land features are not done yet.
- Updated thumbnail

Known Issues:
- Planet E does not have any script yet. This is intentional, the script is still being worked on.
- Planet B's Altitude & Acid rain damage script does not work. This is known, currently writing it to work for dedicated servers.

Update: 23 Aug, 2024 @ 5:07pm
by sam

Alpha 0.02

Added:
- Added Planet D - The desert NPC Planet. Ice is scare, but can be found on certain parts of the planet. Please note: the ore map is not complete

Removed:
- Removed unnecessary files and models. Reduced size from 8gb to ~ 6.5GB

Update: 23 Aug, 2024 @ 9:17am
by sam

Alpha 0.01

Fixes:
Modified oremap distribution for Planets B and F.
Ores will no longer exceed 40m in depth (unless in special areas)

Update: 22 Aug, 2024 @ 9:25pm
by sam