Europa Universalis IV

Europa Universalis IV

Anbennar - Dev Points Compatch
Showing 1-7 of 7 entries
Update: 11 Sep @ 7:51am
by Nuq

- Updated for Anbennar's "The Final Empire" and EU4 v1.37.5.0

- The racial military and tolerances tabs can't be opened right now. (bugfix inc.)
- Be on a lookout for bugs, it seems to function well w/ holds, but I haven't had a chance to test it with any other regional province mechanics which are exposed through new menus - none ought to outright break, but you never know.

Update: 31 Aug, 2024 @ 2:19am
by Nuq

- Fixed the bug where you could spend dev points into negatives (again) ((again)) (((again))) ((((again))))...

Update: 30 Aug, 2024 @ 11:26am
by Nuq

- Updated to match latest changes of Dev Points to reduce late-game scaling.
- Made AI build Mage Towers more, hopefully.
- Fixed the sneaky bug where most New World (Aelantir) provinces got no extra dev points for colonizers from 'immigration'. It should apply to any non-ruinborn nations, including spawnables!

(The Dwarf fixes are coming, I swear, some changes need to be made, considering they, in particular, would want several very-high development provinces - how it needs to be done is a whole other ordeal, especially with the whole dev-points being not-so-suitable for extra-tall provinces.)

Update: 30 Aug, 2024 @ 11:24am
by Nuq

Update: 20 Aug, 2024 @ 6:39am
by Nuq

- Fixed a big oopsie where expanded infrastructure (for you and AI) would increase your global garrison size, not your local garrison size.

Update: 19 Aug, 2024 @ 11:31am
by Nuq

- Fixed the bug where you could develop province without having enough dev points (left-over from original mod).

Update: 19 Aug, 2024 @ 6:36am
by Nuq

Initial upload.