XCOM 2
Extensive Info Overhaul for TedJam-LWOTC
Showing 1-10 of 26 entries
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Update: 30 Aug @ 8:59am

- Rewrote all Reshi weapon mods to english, also written what they exactly do, but be wary, i did dig through the files and scripts, but some of the actual values are unexplained, hard coded features i am not sure i fully understand, so prepare that some of the values will be wrong or not accurate, in that case, bring it up to me so i can fix it.
- Rewrote watchful eye to call for reaction fire than overwatch
- Fixed frost adder not being recoloured as defector unit in text
- Removed all mentions of increased tile saturation for deadly haze, as this perk from Mitzruti pack has nonsense loc about feature it doesnt do, this perk only gives -2 damage debuff, no tile saturation changes.
- Frost death explosions like on frost purifier now says its 3 tile range and always exploding nature without skulljack (subject to change if you cant even skulljack them)
- Some minor fixes to localization along the way
- Rewrote Templar to use archive class breakdown 2.0, based on what i use for EPA.

Update: 13 Aug @ 5:52am

- Changed Keen Edge
- Changed Bladestorm and Untouchable
- Disabled class breakdowns due to considerable changes in TJ, ill rewrite them once i get more play experience with them
- Added to Lick Your Wounds perk that it procs on shield wall
- Explicitly rewrote what the fuck Orbital Fortress means that it will drop a Legate on your ass if you play that mission with that sit rep, no more need to fuck around and find out what that means.
- Added the dodge maulus mention to both grazing fire and reflex stocks (That dodge will go against it), normally its only visible in the expanded description for the grazing fire and it wasnt obvious that it works on Reflex stocks as well.

Update: 29 Jul @ 8:18am

- Reworked Requiem weapon loc, less fluff nonsense, more facts
- Added to rush and bind that it does not get broken by Stasis Shield
- Some minor fixes i cant remember

Update: 20 Jul @ 2:38am

- Improved Freezing Speark, Social Dynamo and Eagle Eye loc (supplied by Merist)
- Rewrote Sawbones due to changes Ted did to it
- Rewrote Stronghold protocol
- Some misc changes i cant remember

Update: 13 Jul @ 3:24am

- Various misc fixes i cant remember
- Reworked all rocket launcher localization

Update: 8 Jun @ 11:38am

- Adjusted loc for celatid turrets for the +10 aim they all have now
- Replaced alot of cooldown tags with EIO cooldown tag
- fixed missing special units coloured names
- extended the list of things that get cured by Triage that i saw by myself (radiation, requiem corrosion) and that it will heal enemy units as well
- removed duplicated blinding fire localization
- Some basic groundwork for coloured tags and dynamic localization string, script for it provided by Merist. You will notice alot of perks now having coloured important features.

Update: 31 May @ 6:19am

- All special units are colour coded, including Advent defectors, BU's and EPA roster (prior to this only MEC troopers and base PA ayys were affected) as it was meant to be this way but there was a copy pasta error in the color code, thanks Merist for pointing it out.
- Hopefully re-added missing loc for sealed frost armor, no idea if my re-wrote will fix it though
- Fixed typo in Bio Division regarding bio sattelite.

Update: 29 May @ 7:51am

- Color coded all alien defectors and MEC troopers, making them stand out in the barracks at first glance
- Added that celatid acid spit works while burning
- Added bio zerker bio vapour expulsion working while burning
- rewrote RnD center loc to make more sense for LWOTC/TJ
- Some various fixes i cant remember
- Some internal changes done to organization, most of the more notable mods have their own folder instead of one big one.

Update: 30 Apr @ 5:24am

- Some fixes to some localizations
- Blinding fire now tells you how garbage it is in its perk description
- scimitar on plasma tier loc is fixed now
- Rewrote the Hoplite to reflect the new version
- Adjusted Akimbo to reflect the new version
- Adjusted Stormrider to reflect the new version

Update: 11 Apr @ 11:42am

- Fixed poison ammo loc
- Fixed bio general corpse loc
- Added more info in to chasing fire (works w squadsight + does not consume steady weapon)
- Some minor fixes (MEC cannons)