XCOM 2
Ted Jam+ Collection Meta Mod
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Uppdatering: 13 jun @ 22:32

  • Mag tier psi amp is now unlocked by the Priest autopsy.
  • Beam tier psi amp is now unlocked by Elerium research. corpse cost changed from Gatekeeper corpse to 3x priest corpse.
  • Burial Blade cooldown increased from 3 turns to 4 turns.

Uppdatering: 11 jun @ 6:07

  • Patch playable alien rewards so that the units should show up in the skyranger ramp post-mission screen.
  • Added backpack size stat to BUs that can pick up loot
  • Patched the Bind ability so it can't be used against already-bound targets again (thanks PA viper overhaul)

Uppdatering: 7 jun @ 5:02

  • Celatid Turret BUs aim increased by 10 at all tiers so they are slightly less bad
  • ATSR config fixes for some melee abilities being set to Knife-only when they work with swords
  • Ability Swapper config updates.

Uppdatering: 4 jun @ 9:57

  • Breach should now work for custom shotgun weapon categories (same config as Slug Shot in LW)
  • Fixed Phosphorus config for chemthrower stuff to new fixed config. Should fix all the Immune flyovers and other things
  • marked old Mod Jam mods as incompatible since you shouldn't be using them.

Uppdatering: 19 maj @ 14:54

  • Fixed some perks that removed grenade cooldown that were not working.

Uppdatering: 19 maj @ 9:08

  • Pushed M1 and M2 Bio General spawns back 2 FL or so since they have a lot of HP
  • fixed more config typos
  • Dogpile, Intercept, and Reblossom now count for Blood Thirst stacks

Uppdatering: 16 maj @ 22:52

  • Added Improved Suppression to the Ability Swapper config
  • Fixed some config typos
  • Laser weapons now use conventional bayonets, and Coil weapons now use magnetic tier bayonets. This should hopefully bring them more in line damage wise since previously these let you get a big jump on damage early.
  • Fixed the Pathfinder Search Teams sitreps and re-enabled them.

Uppdatering: 16 maj @ 8:45

  • Fix some config typos

Uppdatering: 11 maj @ 20:24

  • more tweaks to Assault Trooper AI to improve their pathing.

Uppdatering: 11 maj @ 15:34

  • Fix issue with waterworld not working right and causing the final mission RNFs to not start.