XCOM 2
Ted Jam+ Collection Meta Mod
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Aggiornamento: 21 set 2024, 12:19

  • Fixed Assert crash if Ripple Rounds are shot at someone under the effects of a Black Flame Grenade

Aggiornamento: 20 set 2024, 15:54

  • Fixed Gene Mods not costing Meld.

Aggiornamento: 19 set 2024, 9:01

  • Disabled primary secondaries on Psi Ops.
  • Adjusted Custodian spawning. Decreased spawn weights, delayed the spawning of stronger variants, delayed spawning of custodians on RNFs.
  • Added Exalted Custodians to NoBosses lists so they show up more on supply raids and HQs to get their corpses.

Aggiornamento: 17 set 2024, 11:16

  • Added a lot more bugfix configuration from Zelfana. No balance tweaks this update.

Aggiornamento: 16 set 2024, 14:36

  • Added config for Zelfana's Assorted Fixes mod.
  • Disabled code for Threat Assessment patching (deprecated by Zelfana's Universal Threat Assessment)
  • Added more fun grenades to Mad Bomber RNG list.

Aggiornamento: 15 set 2024, 17:44

Properly done version of the update that doesn't break everything when you're on fire.

Aggiornamento: 15 set 2024, 17:13

Revert for testing

Aggiornamento: 14 set 2024, 16:17

  • Added matching cooldown to Take Under to go with Take Down.
  • Botnet now works with Pistol standard shot.
  • Frost Necromancers now shouldn't be able to use Corress while burning or disoriented.

Aggiornamento: 13 set 2024, 19:14

  • Last update added Brutal Servos to BUs that didn't melee, so this one fixes that.

Aggiornamento: 13 set 2024, 18:55

  • Yeeted Brutalize Protocol from BUs and replaced it with Brutal Servos from my version of Mec Troopers.
  • Bullseye no longer stacks its debuffs.
  • Take Down now has a 3 turn cooldown.