XCOM 2
Ted Jam+ Collection Meta Mod
Näytetään 81–90 / 92
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Päivitys: 17.9.2024 klo 11.16
tekijältä Tedster

  • Added a lot more bugfix configuration from Zelfana. No balance tweaks this update.

Päivitys: 16.9.2024 klo 14.36
tekijältä Tedster

  • Added config for Zelfana's Assorted Fixes mod.
  • Disabled code for Threat Assessment patching (deprecated by Zelfana's Universal Threat Assessment)
  • Added more fun grenades to Mad Bomber RNG list.

Päivitys: 15.9.2024 klo 17.44
tekijältä Tedster

Properly done version of the update that doesn't break everything when you're on fire.

Päivitys: 15.9.2024 klo 17.13
tekijältä Tedster

Revert for testing

Päivitys: 14.9.2024 klo 16.17
tekijältä Tedster

  • Added matching cooldown to Take Under to go with Take Down.
  • Botnet now works with Pistol standard shot.
  • Frost Necromancers now shouldn't be able to use Corress while burning or disoriented.

Päivitys: 13.9.2024 klo 19.14
tekijältä Tedster

  • Last update added Brutal Servos to BUs that didn't melee, so this one fixes that.

Päivitys: 13.9.2024 klo 18.55
tekijältä Tedster

  • Yeeted Brutalize Protocol from BUs and replaced it with Brutal Servos from my version of Mec Troopers.
  • Bullseye no longer stacks its debuffs.
  • Take Down now has a 3 turn cooldown.

Päivitys: 13.9.2024 klo 10.53
tekijältä Tedster

Big Update:

Psi rework

  • New Psi Operative class and scaling. 3 full trees, can learn 12 main tree abilities total, plus Psi stuff in XCOM rows. above MSGT, it's 75 kill XP per additional ability to learn.
  • Tube time scalers changed from 5/6/7/7 to 4/5/6/6 since more perks to learn
  • Tree: https://i.imgur.com/rToZLWZ.png
  • Lots of new Mitzruti perks to test/balance, as well as hit calc buffs for the underwhelming "lance" perks.
  • Future integration of PEXM is planned (balance work on it TBD).

    Rocket rework:
  • Phosphorous and Sarin rocket burn apply chance nerfed from 100% to 50%. (You know it needed this).
  • Lockon rocket aim bonus changed from 35 to 50, damage increased to 12/18 for tier 2/3 rockets. Locked on also no longer count as indirect fire (can hit Gunships).
  • Sabot rockets base damage increased to 11/16 and Armor pierce increased to 10/15 for tier 2/3 rockets, and aim modifier increased from 0 to 20. Still ingores cover, and also now no longer counts as indirect fire (can hit Gunships).
  • Thermobaric rockets had the armor thresholds changed to 4/6 armor for tier 2/3 rockets, and the armored unit modifier to 75% damage instead of 50% damage.
  • Flechette rockets have the cover modifiers changed to 75%/50% instead of 50%/0% for low/high cover, and no longer destroy loot. T3 (Metalstorm) has armor pierce changed from -2 to -1.
  • Disposable Rocket Launchers no longer have Scatter.

  • Manu Forti and Armor Fati have their psi modifiers cut way down to cap the effectiveness, no more 100% damage resistance.

Päivitys: 12.9.2024 klo 12.45
tekijältä Tedster

  • Fixed missing localization for Bio Mec sub armor project.
  • Fixed Akimbo Unload perk not working right.
  • Added Hack defense to the new LWOTC sidegrade SPARK armors.

Päivitys: 7.9.2024 klo 14.46
tekijältä Tedster

removed Requiem Legion stuff into a standalone mod. get it at https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3326725092