Cosmoteer: Starship Architect & Commander

Cosmoteer: Starship Architect & Commander

[Meltdown] Storage Ring Rebalance
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Update: 12 Oct @ 6:53pm

Version 2.0.1

Changes
- Fixed sulfur toggle storing steel instead.

Update: 17 Sep @ 2:50pm

Version 2.0.0

Changes

General
- Change logo.
- Remove unused translation strings.
- Improved all toggles descriptions.
- Standarize storage names for easier compatibility with other mods.

Small Storage Ring
- Changed name and description.
- Increased cost: 30.000 -> 80.000 (400 -> 1280 steel, 110 -> 300 coils, 30 -> 60 hypercoils).
- Increased storage capacity: 100 -> 160 stacks.
- Modified how the storage stores resources.
- Removed airlock.
- Removed power toggle.
- Added external delivery.
- Reduced congested speed factor: 0.75 -> 0.5.
- Removed prohibit zone.
- Reduced the ring graphic size.
- Modified the destroy effect.
- Added power storage: 4.
- Added power use: 0.25/s.
- Added resource jettisson when out of energy: 1 stack/sec.
- Modified graphics.
- Added Overclocking.
Overclocked Small Storage Ring
- Storage capacity: 320 stacks.
- Heat generation: 3.200 MJ/s at full capacity.
- Heat generation: 40 MJ per stack transfered.
- Added power use: 0.5/s.

Large Storage Ring
- Changed name and description.
- Increased cost: 120.000 -> 480.000 (1500 -> 6400 steel, 185 -> 940 hypercoils, 135 -> 190 tri-steel).
- Increased storage capacity: 400 -> 800 stacks.
- Modified how the storage stores resources.
- Removed airlock.
- Removed power toggle.
- Added external delivery.
- Reduced congested speed factor: 0.75 -> 0.5.
- Removed prohibit zone.
- Reduced the ring graphic size.
- Modified the destroy effect.
- Added power storage: 12.
- Added power use: 0.5/s.
- Added resource jettisson when out of energy: 1 stack/sec.
- Modified graphics.
- Added Overclocking.
Overclocked Small Storage Ring
- Storage capacity: 1200 stacks.
- Heat generation: 12.000 MJ/s at full capacity.
- Heat generation: 40 MJ per stack transfered.
- Added power use: 1/s.

Storage Modification
Previously, it had 5 FlexResourceGrid stacked in the same place. That meant it could store up to 5 different stacks in the same tile. This had the problem of showing weird graphics, making it difficult to see how many resources are stored. Also, this made resource management more complex.
Now, the small ring is divided into 4 sections, and the large ring is divided into 8 sections. Each section uses a ResourceStorage (no tiles) to store the materials. This makes the graphics cleaner, but now you must manually use the different toggles to choose which resource type each section will store. It is compatible only with vanilla resources, though adding more resources is quite easy. Also, the storage delivery location has been modified, placing it at the edge of the corridor, making it much easier for the crew to access.

Update: 15 Aug, 2024 @ 11:59am

Version 1.0.0

Changes from the original mod:
Small Storage Ring:
- Increased cost: 10000 -> 30000 (0 -> 110 coils, 0 -> 30 hypercoils ).
- Increased storage capacity: 20 -> 100 (1 -> 5 stacks per tile).
- Increased maximum health: 22000 -> 26000.
- Increased density: 0,577 -> 110/52.
- Increased speed factor: 0,5 -> 1.
- Increased congested speed factor: 0,3 -> 0,75.
- Added a tall structure collider.
- Added an airlock.
Large Storage Ring:
- Increased cost: 22500 -> 120000 (900 -> 1500 steel, 0 -> 185 hypercoils , 0 -> 135 tri-steel).
- Increased storage capacity: 80 -> 400 (1 -> 5 stacks per tile).
- Increased maximum health: 48000 -> 100000.
- Increased density: 0,5 -> 425/200.
- Increased speed factor: 0,5 -> 1.
- Increased congested speed factor: 0,3 -> 0,75.
- Added a tall structure collider.
- Added an airlock.
Other
- Modified English translation.
- Added a Spanish translation.