Arma 3
ZEUS WARGAME [test build]
Mostrando 101-110 de 158 aportaciones
< 1 ... 9  10  11  12  13 ... 16 >
Actualización: 30 NOV 2024 a las 13:57

-changed the Zeus Tactical Ping default shortcut to "Left SHIFT + left mouse button"

-fixed an issue with Direct control when Wargame Zeus Anywhere is used

Actualización: 29 NOV 2024 a las 0:13

-added a new option to the Unit Cost Module; 'Zeus Points Reward';
*when a unit of the kind synched to the module is killed, Zeus players that control the killer unit will receive this amount of points as a reward, the value can be set from 0 to 1000

-added a new option to the Unit Cost Module; 'Victory Points Reward';
*When a unit of the kind synched to this module is killed, the side which the killer belongs to will receive this amount of Victory Points as a reward, the value can be set from 0 to 100

-improved garrison function to be more reliable and place units at the right top or bottom positions in the target buildin

Actualización: 25 NOV 2024 a las 15:09

-added new options for the Zeus init module to enable/disable nightvision and thermal vision for the Zeus camera

-vehicle status bar
*click on the vehicle crew information icon to dismount passengers, if there are no passengers, the crew dismounts (affects all currently selected vehicles)

-added vehicle smoke icon vehicle status bar when a vehicle with smokescreen launcher is selected
*click to launch vehicle smoke when available (affects all currently selected vehicles)

Actualización: 23 NOV 2024 a las 16:07

-Zeus players can place a 3D marker visible to other Zeus players using 'Left ALT + Left Mouse Button'

Actualización: 22 NOV 2024 a las 11:18

-added 'Zeus Tactical Ping'
*Zeus players can place a 3D marker visible to other Zeus players using 'SHIFT + Right Mouse Button'

Actualización: 21 NOV 2024 a las 16:01

-added new unit cost module option, 'start in the air'
*if this option is checked, aircraft placed by the Zeus will start at flying altitude.

-added new Deployment Area module option, 'remove after Preparation Phase'
*if checked, this Deployment Area will disappear automatically when the Combat Phase starts after the Preparation Phase.

-added 'Custom victory condition' to PVP Mode Init module
*this expression will be checked every second, when it returns 'true' the game will END and the side with the most points will win.

Actualización: 15 NOV 2024 a las 14:44

-tweaked suppressive fire in order to have more accuracy when shooting at long range target positions

-fog of war
*now enemy vehicles inside fog of war wont be automatically made visible when empty, they must first be spotted by a friendly unit
*if the vehicle is captured, then it will stay visible for the new owner

-fixed AI automated defensive grenade throw
*AI controlled units (not in the control list of any Zeus player) will attempt to throw a grenade on units assaulting directly in front of its position when they are pinned down behind cover

Actualización: 10 NOV 2024 a las 23:09

-added a new icon to the vehicle information sidebar with vehicle crew and passenger information

-fixed Deployment Area was not added to some players at the beginning of the match

-can now synchronize a Deployment Area module to trigger in order to only create the Deployment Area when the trigger is activated, multiple modules can be placed

Actualización: 10 NOV 2024 a las 11:21

Actualización: 9 NOV 2024 a las 23:39

-fixed issue with direct control when the controlled unit is also the Zeus camera area object