XCOM 2
[WOTC] Tunnel & Abandoned Lighting Maps
Hiển thị 1-8 trong 8 mục
Cập nhật: 6 Thg09, 2024 @ 1:46pm
bởi Aquilio

Similar time of day tweak for Abandoned levels in order to prevent flashlights during daytime.

Cập nhật: 6 Thg09, 2024 @ 1:27pm
bởi Aquilio

Readjusted the time of day settings for the Tunnel lighting maps and Abandoned Sunset map. This should also remove the active flashlights during combat in daytime environments.

Cập nhật: 5 Thg09, 2024 @ 3:21pm
bởi Aquilio

Added EnvLighting_StrongholdLeadup lighting map to the roster.

Dim, moody subterranean lighting with warm colors.

Cập nhật: 26 Thg08, 2024 @ 11:20am
bởi Aquilio

- Added a toggleable config line for dark foggy night option in Tunnels (disabled by default)
- Removed the wrong config line that still would make the dark foggy night appear in the Lost Levels by default

Cập nhật: 26 Thg08, 2024 @ 10:02am
bởi Aquilio

- Toggled the dark foggy night lighting map for the Lost missions as disabled by default.
(Map Name: XP_LE_Shell_AC_Lost)

If you want to re-enable it, add the following line to the XComMaps.ini config:

+arrEnvironmentLightingDefs=(MapName="XP_LE_Shell_AC_Lost", eEnvLighting[0]=eEnvLighting_Night, eTimeOfDay=eTimeOfDay_Night, eMood=eMood_Normal, eWeatherCondition=eWeatherType_Clear, arrPlotTypes[0]="Abandoned")

Cập nhật: 11 Thg08, 2024 @ 3:30am
bởi Aquilio

- Added new lighting maps for Daylight and Nighttime Abandoned (Lost) missions.
- Added "PastelDay" lighting option for Subway/Sewer levels.
- Removed "Rain" lighting map from Sewers/Subway, as the shadows were mostly lacking. Sorry for the inconvienience.

If you want to restore the option, add the following line to XCOMMaps.ini config:

+arrEnvironmentLightingDefs=(MapName="EnvLighting_Rain", eEnvLighting[0]=eEnvLighting_Night, eTimeOfDay=eTimeOfDay_Night, eMood=eMood_Normal, eWeatherCondition=eWeatherType_Rain, arrPlotTypes[0]="Tunnels_Subway", arrPlotTypes[1]="Tunnels_Sewer")

Cập nhật: 10 Thg08, 2024 @ 4:00am
bởi Aquilio

Cập nhật: 10 Thg08, 2024 @ 3:58am
bởi Aquilio