Total War: WARHAMMER III

Total War: WARHAMMER III

Lily's Bretonnia Mod Compilation: All-in-one - 6.3.1
Ergebnisse 11–20 von 259
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Update: 10. Mai um 11:26

Foot Grail Knights Correctly use Rare Capacity

Update: 10. Mai um 7:15

Fixed a bug with the port building

Update: 10. Mai um 2:46

Reverted Bowmen damage values
Increased Knight Caps from Stables

Update: 9. Mai um 16:52

Removed upkeep penalty to knights if you do not have Vows unlocked.

Added Knight unit caps, which can be improved with Techs, Buildings, Skills, Chivalry and Vows.

Piety cost for Rush Construction increased from 50 to 60.
Piety cost for all unit blessings has been decreased (by about 10-20 each).

Peasant Bowmen, Peasant Bowmen(Pox Arrows), Men-at-Arms (Longbows), Men-at-Arms (Pox Arrows) and Royal Men-at-Arms (Longbows) have -1 Armour Piercing ranged attacks

Foot Squires have +2 base damage
Foot Squires' Glorious End ability now gives +5 Melee Attack

Men-at-Arms (Axes) and Men-at-Arms (Hammers) have -2 AP.

Guilds now give income to the region instead of the province, their primary role is to increase unit caps for Knights.

Techs such as Empathy and Blessing of the Grail have been reworked, their primary role is to increase unit caps for Knights.

Water pumps gives +1 Core Knight Capacity for each Minor Settlements you control, but costs 500 research points more than before

Warden-at-Arms Bowmen Commander gives +15% missile strength down from +20%, but gives +5% range to archers.

The Fay Enchantress has been given Greater Arcane Conduit instead of Arcane Conduit.

The Empathy tech icon has been changed

Update: 6. Mai um 2:21

Update: 5. Mai um 2:37

Update: 4. Mai um 6:28

Update: 4. Mai um 6:19

Update: 2. Mai um 8:54

Update: 1. Mai um 13:49