Rivals of Aether

Rivals of Aether

Alexis
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Update: 20 Dec, 2024 @ 9:08pm
by JH

v1.19

quick bugfix that should hopefully make desyncs less likely when destroying the scrapboard.

Update: 20 Dec, 2024 @ 2:56pm
by JH

v1.18

Dair:
+ Spiking hitbox BKB 5 -> 5.5.

At first I was a bit afraid to buff this move, but then I realized that the sweetspot had the same amount of bkb as the sourspot and found that a bit strange.

Uspecial (Scrapboard):
+ Endlag 27 -> 20.
- This move now has whifflag, which means it will now have 30 endlag on whiff. Air cancel unchanged, meaning it will add 3 frames of endlag to this window as per usual (23 frames on hit / 33 on whiff).

These changes are meant to keep the nerfs to her recovery/stall game intact while also bringing back the kill confirms that were possible with Uspecial's landing pre-patch, possibly making it more worth going for as a risky option rather than just being able to cancel the move all the time to avoid getting parried.

Update: 17 Dec, 2024 @ 4:19pm
by JH

v1.17

Uspecial (Scrapboard):
~ Fixed a bug where sometimes landing on the ground while unable to use your scrapboard would not render you able to use it again for a few frames, leading to some niche situations where you could touch the ground multiple times but still not get it back.

Dspecial (Tiny Automaton):
~ Fixed a bug where the robot's colors would not update to match Alexis' colors if a champ alt is selected at the beginning of a match.

Update: 17 Dec, 2024 @ 12:16am
by JH

v1.16

General:
~ Added additional victory quotes for the following characters: Ciela, Roland, Yuuko
~ Fixed a bug where getting put into extended parry stun would alternate between Alexis' "glasses on" and "glasses off" sprites.
~ Added three champ alts under the following tags. To access, press DOWN + TAUNT during the starting countdown of a match:
"KYOUKO" / "KUTAKA"
"REN"
"NOAH"

Note that because of the way she's programmed, the color of Alexis' magic VFX won't change with these champion alts– and will instead inherit the color of the alt selected on the CSS. This quirk makes it "customizable" in a way– try it out!

Nspecial (Mage Spark):
+ When using the scrapboard-wall interaction with a fully charged spark, all chain lightning disappears if the charged projectile hits the opponent (to prevent things like false galaxies).
- Uncharged projectile hitpause scaling: 0.3 -> 0.
- Charged projectile hitpause scaling: 0.6 -> 0.5.

Uspecial (Scrapboard):
- Endlag (landing) 24 -> 27.
- Endlag (air cancel) 27 -> 30.
- Base speed scrapboard sinks when spawned as a platform: 1 VSP -> 2 VSP. This change is to reduce its stall potential. For reference, this base sinking speed increases by an additional 1 VSP for every player that is currently standing on it.
- When the scrapboard is destroyed or parried by an opponent, it now triggers a cooldown of 60 frames before it can be used again. Attempting to use it again in this time will cause Alexis to go into pratfall.
~ There is now a HUD indicator as to whether or not Alexis will go into pratfall if she attempts to use Uspecial.

Dspecial (Tiny Automaton):
+ Robot now has a taunt.

Update: 5 Nov, 2024 @ 4:59pm
by JH

v1.15

General:
~ Added victory quotes for the following characters: AM, Bird Guy, Dracula, Employee, Twenny, Wes

Update: 11 Oct, 2024 @ 4:12pm
by JH

v1.14

General:
- Added Vortex Gallery alt.

Update: 19 Sep, 2024 @ 8:24pm
by JH

v1.13

Dspecial:
- Fixed a bug where if the robot died, it could "undie" if Alexis grabbed an item from it the same frame it got hit

Update: 8 Sep, 2024 @ 10:08pm
by JH

v1.12

General:
~ Added additional victory quotes.

Fstrong:
+ Middle hit angle 45 -> 40.
+ Far hit angle 45 -> 361.

Fspecial:
+ Increased hitbox size to cover visual a bit more.

Dspecial:

Minor buffs to the secondary effects of the common items to make them a bit more noticeable.

+ Secondary effect of Potion now also increases the knockback scaling on affected moves by a 1.05× multiplier. For reference, a hit from Ustrong's sweetspot would galaxy Zetterburn on Julesvale about 15-16% earlier, as opposed to 10-11% earlier with just the BKB increase.
+ Secondary effect of Tonic now bases the amount of extra hitpause off of the affected move's base hitpause, giving it half of that value rounded down instead of a flat +2. For example, a move with 8 hitpause would now have 4 frames of extra hitpause.

Update: 31 Aug, 2024 @ 3:39pm
by JH

v1.11

hotfix

Uspecial:
~ Fixed a shader issue.

Update: 30 Aug, 2024 @ 11:32pm
by JH

v1.10

General:
~ Actually changed the version number this time to prevent desyncs.
~ Added CSS icons to All-Star and Riptide alts.
~ Fixed shader issues with respawn platform sprites.
~ Added additional victory quotes.

Nair:
- When parried, Alexis no longer gains a vertical boost.

Fair:
- When parried, Alexis no longer drifts backwards from the second hit's recoil.

Uair:
+ Hit 1 angle flipper 0 -> 9.
+ Hit 2 angle flipper 2 -> 9.

Precision is meant to be a weakness of Alexis' (between a few not 100% consistent multihits or specific sweetspots), but Uair dropped a little too much for my liking. Hopefully this makes it a bit more reliable.

idk why i made hit 2 flipper 2 tbh

Dspecial:
~ Fixed a bug where the Potion and Tonic's sprite in the Riptide alt would use the default versions for a few frames when thrown.
~ Added additional hit effects to Potion and Tonic boosts, courtesy of Delta Parallax.