Rivals of Aether

Rivals of Aether

Alexis
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Update: 31 Aug @ 9:55pm
by JH

v1.39

General:
~ Added Miiverse compatibility in a total of 3 posts. Thank you to Redquote for her contribution on one of these!

Update: 24 Aug @ 2:51am
by JH

v1.38

~ Changed Vortex Gallery alts to match this year's color scheme. The 2024 color scheme is still present in the code and will also be available again in future patches once i get off my ass and put in a system for it lol

Update: 20 Aug @ 12:32pm
by JH

v1.37

~ Attempted to fix RNG issues when a general voiceline is chosen. Anything is possible now, including getting something other than the "anything is possible" voiceline

Update: 20 Aug @ 12:51am
by JH

v1.36

General:
~ Alexis now has a proper victory background based on her home stage.
~ Added two additional general intro voicelines.
~ Added a special intro voiceline when playing against Sarolyn.
~ Added a special intro voiceline when playing on SLU Campus.

Thank you again to @sirsamgrace for providing his vocal talent for Alexis!!

Update: 31 Jul @ 6:06pm
by JH

v1.35

~ Fixed a crash in playtest mode that would occur when using Uspecial or Dspecial.

Update: 21 Jul @ 11:02pm
by JH

v1.34

General:
~ Attempted to optimize code a bit to prevent framerate drops/desyncs. If you are still experiencing these on Alexis, let me know!
~ Added victory quotes for the following characters: Pufferfish

Dspecial (Tiny Automaton):
~ When under the effects of the Potion or Tonic, hitboxes that receive the damage boost (physical and magic attacks respectively) are now displayed in magenta in training mode's hitbox view.

Update: 12 Jun @ 1:46am
by JH

v1.33

General:
~ Added victory quotes for the following characters: Aerith, Commando, Kamek, Jovial Merryment
~ Alexis is now playable in Risk of Rain 2.

Uspecial (Scrapboard):
~ Adjusted code of the platform article so that it can more consistently carry Alexis' automaton around.
~ Reduced volume of "warning" sound effect when scrapboard's battery begins to drain faster in the top and bottom blastzones.

Dspecial (Tiny Automaton):
~ Fixed an oversight where dust effect would spawn if this move was used in the air.
~ Scan hitbox now properly uses "magic" hit particles.

Update: 27 May @ 8:39pm
by JH

v1.32

Reverted the following changes:

Uspecial (Scrapboard):
~ Pressing SPECIAL while controlling scrapboard no longer has it flip.
~ Inputting UP + SPECIAL while controlling the scrapboard now stops controlling it.

Dspecial (Tiny Automaton):
~ Pressing SPECIAL while controlling the automaton no longer has it perform its scan / item throw.
~ Inputting DOWN + SPECIAL while controlling the automaton now stops controlling it.

Update: 23 Apr @ 6:31pm
by JH

v1.31

rivals patch oops lol

~ Added a temporary fix to the F5 reload crash.
~ Fixed a bug where Alexis' hit fx would spawn in bizarre places.
~ Dust color changed.
~ Removed duplicate sprite sheet for dashstart animation.

Update: 19 Apr @ 9:44pm
by JH

v1.30

Nair:
~ VSP boost after the gunshot can now be performed while fastfalling.
~ VSP boost after the gunshot now no longer happens if DOWN or PARRY is held during this move.

Fair:
~ VSP boost after the gunshot can now be performed while fastfalling.
~ VSP boost after the gunshot now no longer happens if DOWN or PARRY is held during this move.

Some QoL changes to her gunshot aerials to make them a little less clunky.

Uair:
+ BKB 6 -> 7.

Fstrong:
- Point-blank base kb 8 -> 7.
- Midrange base kb 7 -> 6.5.
- Midrange angle 40 -> 361.

Ustrong:
- Fist hitbox kb scaling 1.1 -> 1.
- Rocket flame hitbox kb scaling 1.2 -> 1.1.

Some fine tuning on some of her knockback values to make them a little less centralizing.

Uspecial (Scrapboard):
~ Pressing SPECIAL while controlling scrapboard no longer has it flip.
~ Inputting UP + SPECIAL while controlling the scrapboard now stops controlling it.

Dspecial (Tiny Automaton):
~ Pressing SPECIAL while controlling the automaton no longer has it perform its scan / item throw.
~ Inputting DOWN + SPECIAL while controlling the automaton now stops controlling it.

Cutting some superfluous inputs for controlling Uspec / Dspec while adding an alternate way to cancel to make it feel more like a "toggle".

Dspecial Items:
~ Fixed a bug where sometimes using a chargeable gun move at the same time Scrap Metal is picked up would display the yellow charge overlay rather than the blue one.