Garry's Mod

Garry's Mod

ZS Hub Mall
Showing 1-5 of 5 entries
Update: 22 Mar @ 10:04pm

- Turned private theater spot into a exfil route instead of a cadable area

Update: 29 Dec, 2024 @ 12:22pm

- Fixed invisible wall for truck exfil
- Removed some props in areas that made shade extremely overpowered

Update: 22 Nov, 2024 @ 7:05pm

- Significantly optimized file size
- Remade truck exfil
- Removed roflhouse
- Removed music
- Fixed console spam

Update: 19 Aug, 2024 @ 9:36pm

Visuals / Audio
- Fixed some zfighting spots (we all know that staircase was game breaking and made the map unplayable, don’t lie)
- Slightly brightened abandoned store
- Created a ZS version of the Hub Directory
- Fixed floating displacement in casino
- Fixed some static props fading too close in certain angles
- Added static to the gun shop’s spectator screen
- Fixed fake sun shining into the furniture store
- Made the player store darker
- Made the gun store darker
- Made the jewelry store darker
- Fixed multiple minor visual bugs
- Improved visuals in multiple areas
- Added music to stores and lobby

Gameplay Changes
- Added private theater section
- Added VIP bar section
- Added secrets
- Lowered casino ceiling so zombies can reach skycaders easier
- Benches are now lighter
- Some sofas and tables are heavier
- Made secret vent sequence barely survivable
- Map deployable and weapons outside the locked gun store no longer contribute to the map's max weapon pickups
- Redeeming now positions you away from the map board to prevent accidental teleportation
- Added conveniently placed rock for safer descending from the 2nd floor of homes
- Made Clipps Classic Cut's entrance mirror the diamond shop, so they both have equally viable shooting angles
- Removed the left main theater
- Nerfed theater vent
- Nerfed theater concession shutter
- Fixed lockers not being able to be picked up
- Added a office/security generator spot to the homes area
- Added "The Garage"
- Added firing range targets with damage feedback
- Added cabin to game country
- Removed outside zspawn for wave 1

Exfil
- Exfil entrances now have nearby messages to help orient players
- Multiple minor changes to help with exfil navigation
- Added Arcade route for truck exfil
- Clipps Classic Cut's side door now opens a route to the truck exfil
- Prevented exfil sequences from being accidentally triggered too early
- Fixed exfil truck not reacting to friendly fire

Keycard System
- Keycard now spawns at the start of wave 2
- Keycard now spawns in 16 total locations
- Keycard is now invincible
- Humans now get notified when a human is near a keycard
- Shutters now correctly disappear when broken
- Shutters now force open on exfil
- Shutters now can be opened and closed by anyone once the keycard user has activated it

Misc Bugs
- Fixed some teleporter exploits
- Humans no longer get stuck when teleporting to the casino generator
- Fixed the missing car in the casino
- Fixed boss zombie getting stuck on the right wing zspawn
- Fixed out of bounds clipping on the right wing zspawn
- Fixed ammo counts for ammo map spawns
- Fixed broken rail collision on rooftop
- Fixed Game Country fire not making sounds

Update: 2 Aug, 2024 @ 5:14pm