Counter-Strike 2

Counter-Strike 2

Wallbang Hub
Menampilkan1-10 dari 12 kiriman
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Pembaruan: 3 Okt @ 11:59pm
berdasarkan kissafriend

Move from EventListeners.OnPlayerPing to Instance.OnPlayerPing

Pembaruan: 1 Okt @ 7:15pm
berdasarkan kissafriend

fix missing cfg

Pembaruan: 1 Okt @ 7:09pm
berdasarkan kissafriend

add custom event listeners and blip libs

Pembaruan: 28 Sep @ 5:13pm
berdasarkan kissafriend

fix humanteam

Pembaruan: 28 Sep @ 5:10pm
berdasarkan kissafriend

fix quota

Pembaruan: 26 Sep @ 7:44am
berdasarkan kissafriend

hotfix hub display offset

Pembaruan: 26 Sep @ 7:28am
berdasarkan kissafriend

# Patch Notes

### New Stuff
- Added **15** new lineups
- Added Hitgroup & Damage reports [WIP since valve took away event listeners]
- Added freeroam bot placing with `mouse3` (`player_ping` command)

### Backend
- Entire script has been rewritten from scratch _(again)_. The backend will now run more reliable
- Improved entity spawning effectively removing the need for a loading period

### Fixes & Improvements
- Updated Hub visuals
- Fixed up some lineups
- Boost lineups now work with real bots therefore standing on top of 2 players will slide the player around like in a real scenario
- Improved distance auto-end logic. The lineup will now not end if the player keeps facing the bots direction while not in range (1024 units)
- Improved "Next Lineup"

Pembaruan: 26 Sep @ 5:57am
berdasarkan kissafriend

# Patch Notes

### New Stuff
- Added **15** new lineups
- Added Hitgroup & Damage reports [WIP since valve took away event listeners]
- Added freeroam bot placing with `mouse3` (`player_ping` command)

### Backend
- Entire script has been rewritten from scratch _(again)_. The backend will now run more reliable
- Improved entity spawning effectively removing the need for a loading period

### Fixes & Improvements
- Updated Hub visuals
- Fixed up some lineups
- Boost lineups now work with real bots therefore standing on top of 2 players will slide the player around like in a real scenario
- Improved distance auto-end logic. The lineup will now not end if the player keeps facing the bots direction while not in range (1024 units)
- Improved "Next Lineup"

Pembaruan: 28 Jul @ 5:33pm
berdasarkan kissafriend

Wallbang Hub v1.0.2
Radiopanel fix after evil valve broke it

Pembaruan: 10 Jul @ 7:32am
berdasarkan kissafriend

Wallbang Hub v1.0.1