Total War: SHOGUN 2

Total War: SHOGUN 2

Total FotS: Carlist Wars part 15a Multiplayer
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Actualización: 25 SEP 2024 a las 4:50

CHANGELOG:
- Some db Tweaks for Multiplayer and Singleplayer stats.

Actualización: 19 AGO 2024 a las 20:57

CHANGELOG:
- Lowered slightly the flanking and rear morale penalties.
- Lowered slightly the base projectiles for all rifles/muskets.
- Some minor stat changes.

Actualización: 19 AGO 2024 a las 17:34

CHANGELOG:
- Some changes for new multiplayer battlemaps.

Actualización: 10 AGO 2024 a las 18:37

CHANGELOG:
- Added fatigue resistant for cavalry units (they become less tiered).

Actualización: 28 JUL 2024 a las 14:04

CHANGELOG:
- Due a mistake on my part, i re-introduced gun blast and high penetration how it should be for normal smoothbore guns.

Actualización: 27 JUL 2024 a las 17:58

CHANGELOG:
- Projectiles artillery damage increased for both Multiplayer and Singleplayer.
- Added different explosions/shockwave type for normal guns (mostly gun blasts) and howitzers/mortars (explosions type).
- Reduced grenades and replaced explosive types (was using the blinding grenades type).

Actualización: 27 JUL 2024 a las 11:24

CHANGELOG:
- Projectiles base damage lowered.

Actualización: 26 JUL 2024 a las 15:52

CHANGELOG:
- After testing some multiplayer battles. I removed the rules section (global values) and reverted back to the standard one. But, the local projectiles values have been improved from 0,25 to 0,4 (flintlock smoothbore), rifled muskets (the UK riflemen uses rifles as tier 1 units), have been increased from 0,25 to 0,6. But this update should be balancing things out now.

Actualización: 26 JUL 2024 a las 15:22

CHANGELOG:
- Lowered distance accuracy multiplier. For Balancing.

Actualización: 26 JUL 2024 a las 14:26

CHANGELOG:
- Changed some stats for projectiles and global ones. For Balancing.