Caves of Qud

Caves of Qud

Dragonfolk
Showing 1-9 of 9 entries
Update: 18 Sep @ 9:15am

[v1.31]:

• Existing save files were calling for a ObjectBlueprint that I have accidentally misplaced. This should be fixed now, however you might have to "wish" for your specific subtype's signature breath mutation if your dragonfolk was made before the mod's 1.3 version.

Update: 14 Sep @ 9:33pm

[v1.3]:

• Dragonfolk now start with subtype-specific breath attacks; Loamscales have corrosive breath, Emberscales have fire breath and Rimescales have icy breath. These can be upgraded with mutation points.

• Electrical resistance for all dragonfolk has been reduced to -30 (was -25)

• Loamscale natural acid resistance increased to 25 (was 20)

• Rimescale natural cold resistance increased to 25 (was 20) and their base speed has been increased by 5

• Emberscale natural heat resistance increased to 25 (was 20) and their base speed has been reduced by 5

• Added roaming dragonfolk NPCs and a faction to populate the world with them a little. At the moment they are a staple for future plans.

• Cleared up some code to avoid warnings in player log.

Update: 11 Sep @ 3:26am

[v1.22]:

• The starting arrows for Loamscales are now Wooden Arrows instead of Steel Arrows.

Update: 11 Sep @ 2:48am

[v1.21]:

• Changed the projectile type for Loamscales starting kit as it was erroneously giving us the "fired" version of a wooden arrow, which caused issues.

Update: 27 Jul, 2024 @ 11:25am

[v1.2]:

• Made their tails act as a natural weapon that scales with cudgel skill. (you might have to wish for 'tail' on current saves if you can't see it, and then manually equip it on your tail slot. Be mindful that the tail cannot be removed once equipped)

• HP gain per level was reduced from 1-5 to 1-4.

Update: 26 Jul, 2024 @ 8:13am

[v1.11]:

• Changed the calling name: 'brood' to 'clutch'.

Update: 25 Jul, 2024 @ 3:08pm

[v1.1]:

• Small coding tweaks to prevent warning logs related to electric resistance and Adamant Scales.
• Changed tags.

Update: 24 Jul, 2024 @ 9:45pm

[v1]: Public Release.

Update: 24 Jul, 2024 @ 8:47pm

[v0.5]: Pre-Release. Balancing some things.