Arma 3
Chemical Warfare PLUS
目前顯示第 21-30 項,共 60 項
< 1  2  3  4  5  6 >
更新:5 月 28 日 @ 上午 8:43
Phenosi 發表

ADDED:
+ Added 3den Modules: Make Immune, Remove Exposure, Spawn Gas Area, 82mm Barrage Module
FIXED:
🛠 Fixed 'AA Based Weapons don't Lock On after Respawning'
🛠 Fixed many bugs reported in the last few months
UPDATED:
⭮ Reworked the exposed effect a bit
DELETED:
- N/A

Found a bug? Report it in my Discord!

更新:2024 年 11 月 20 日 @ 上午 7:19
Phenosi 發表

| Version 0.28.9
- Fixed a bug with gas mask durability while wearing an oxygen tank.

更新:2024 年 11 月 6 日 @ 上午 6:05
Phenosi 發表

- Small hotfix

更新:2024 年 11 月 6 日 @ 上午 5:38
Phenosi 發表

- Optimizations done based on data gathered from the Arma Script Profiler (Thanks for the help KJW & Diwako)
- Array cleanup implemented

更新:2024 年 11 月 4 日 @ 上午 1:57
Phenosi 發表

| Version 0.28.6
- Performance fixes
- Now applies fitting death animations for blister agents
- Particle Visuals slightly improved

For KAM/KAT Medical users: Disable KAM/KAT Medical Chemical warfare part if you experience any confict between the two; they could be conflicting and causing bugs, stutters, etc.

更新:2024 年 10 月 23 日 @ 上午 6:07
Phenosi 發表

| Version 0.28.5
FIXED:
- 3DEN Chemical Leak modules was spawning the Gas clouds mid-air

更新:2024 年 10 月 22 日 @ 下午 4:03
Phenosi 發表

| Version 0.28.4
FIXED:
- Server Key fix
- Minor Bug fixes

更新:2024 年 10 月 22 日 @ 上午 8:04
Phenosi 發表

| Version 0.28.3
ADDED:
- Added CBA3 Option to let turned T5 Victims go berserk (Renegade Side) instead of just joining OPFOR

FIXED/IMPROVED:
- Peformance optimizations (Minor ACE menu bug is still unknown and unreproducible by myself or my playtesters, but any kind of performance update might help improve or fix the problem.)
- Chemical Leaks are now local to the center of the object meaning you can use them on upper floors of building or underground facilities now.
- Fixed a bug where respawning didn't reset your exposure or you'd lose the CW+ actions
- Height of the Gas detection trigger has now been hard set at 5 meters to make it more realistic and usable in multiple story buildings

~ I probably did a lot more improvements then this but i might of forgor... :))

更新:2024 年 9 月 9 日 @ 上午 9:24
Phenosi 發表

| Version 0.28.2

FIXED/IMPROVED:
- Ace3 menu Fixes
- Zeus stutter Fixes
- Seal action (negative number) fix
- Repair and change filter action should now be synced for everyone (patient actions fix)
- Re-wrote some of the back-end chemical checking. should be better performance-wise
- Made a lot of functions local only, meaning it shouldn't stack unnecessary checks
- Chemical Checks now properly detect a crack in the gas mask, making it need a repair; regardless of filter gas mask durability.
- Zombies turned with nova gas will now join OPFOR side and have a -9999 rating (making them join the Renegade side)
~ I probably did a lot more then this but i just honestly hope it works now...

Please be patient regarding bugs and the sort. I have only now realised how big of a mod project this is for a solo dev *xD*. Bugs and issues take time to fix. :))

更新:2024 年 9 月 4 日 @ 下午 3:44
Phenosi 發表

| Version 0.28.1 - Bug fix

FIXED/IMPROVED:
- Fixed the order in which the CBA_A3 settings were being checked (Disable AI should now work, while still having CW+ run for only players)
- Made sure the server/HC exits just before making the actual gas particles to save a bit of performance.