Arma 3
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Chemical Warfare PLUS
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File Size
Posted
Updated
416.353 MB
23 Jul, 2024 @ 10:53am
20 Oct @ 10:21am
60 Change Notes ( view )

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Chemical Warfare PLUS

In 2 collections by Phenosi
PLUS Mods
12 items
Phenosi's Workshop (Mods)
37 items
Description

STATUS: STABLE
Adds Chemical Warfare to ArmA 3

Why?
A wise mod developer once said, "I noticed a lack of any chemical warfare mods." I'm Phenosi, and I wanted to bring this idea to life with fun gameplay mechanics. I found many separate mods and gear during development and decided to combine them into this collaborative project. The only All-in-One Chemical Warfare mod you need!


Chemical Warfare PLUS Explained

| MECHANICS
Chemical Tiers
AOTA = All of the above
  • Tier 1 (CS gas): Non-lethal, prolonged exposure can knock you out.
        - Counter: Facewear that covers your face.
  • Tier 2 (Asphyxiant gas): Damaging and potentially lethal.
        - Counter: Gas mask with a filter. Use First Aid Kit or ATNAA
  • Tier 3 (Nerve agent): Instantly lethal without full coverage.
        - Counter: AOTA and a sealed CBRN suit.
  • Tier 4 (Blister agent): Instantly lethal without full coverage (burn wounds).
        - Counter: AOTA
  • Tier 5 (Nova gas): Instantly infectious without full coverage (REQUIRES: WebKnight's Zombies and Creatures .
        - Counter: AOTA
Note: Change gas color in CBA3 addon options.
ATNAA (Antidote Injector)
ATNAA (Antidote Injector) is used to neutralize chemical exposure from Chemical Warfare PLUS.
  • Available in the ‘Misc. Items’ tab (vanilla inventory use – double-click to inject).
  • ACE3 version found in the ‘Medical’ tab (usable via Medical Menu).
  • Effective against Tier 2 (Asphyxiant gas) and Tier 3+ agents when used alongside other protective gear.
  • Self or buddy-administered depending on the version.
Chemical Detector
Uses the Contact DLC Chemical Detector (present in base-game).
Gas mask System
Ensure your gas mask filters are functional via scroll menu or ACE Self-interaction.
*Gas masks can crack from a headshot.
  • Toggle Gas Mask
  • Equip Mask (Patient) – ACE only
  • Check Mask Durability
  • Change Filter (Self/Patient – ACE only)
  • Repair Mask (Self/Patient – ACE only)
CBA3 options: Screen effects, Breathing effects, Filter depletion rate, etc.
Breathing effects support dynamic pain levels responses.
Modules
ZEUS and 3DEN
  • See Workshop images for the list of available modules.

| GEAR
Adds:
  • Uniforms (Military and Civilian)
  • Vests
  • Facewear (Gas mask, etc)
  • Vehicles
  • Gas mask filters, Sealant tubes, ATNAA and Duct Tape
  • Units and Factions
Also Compatible with:

| WEAPONS
Weaponry in all TIERS:
  • Gas grenades
  • Mortars
  • IEDs
  • UGLs
  • Bombs
  • Rocket Artillery
  • Rocket Launcher

Community Projects
Chemical Warfare PLUS - Rewrite ACE3 Arsenal Extended Compatibility

| FAQ
Q: Does this mod work with ACE3?
A: Designed with ACE3 in mind, but works with vanilla.

Q: KAT medical compatible?
A: They won't break being used together, but KATs Chemical warfare is not cross-usable with mine.
Credits:
Thanks to those who collaborated or shared code, helping me expand assets and develop new systems.

Disclaimer:
If you have any issues with the content presented in this mod, PLEASE contact me first.

📖 LICENSE:
Copyright 2024 Phenosi.

This work uses the license Arma Public License Share Alike (APL-SA)

https://www.bohemia.net/community/licenses/arma-public-license-share-alike

What am I allowed to do?
❌ Redistribute this mod in part or whole privately / within a unit.
✔️ Redistribute this mod in part or whole publicly ONLY with clear credit towards the author and third-parties involved, permission granted and with credits linking to this page.
❌ Port this mod in part or whole to games other than ArmA.
❌ Use this mod for commercial purposes.

My Modding Discord:
https://discord.gg/UnQAQMKGdS

Follow me on YouTube

You can run these modules through Functions in your scripts
Github wiki page for all the PLUS mods: https://github.com/Phenosi-PLUS/PLUSModsWiki/wiki

Join our Arma 3 unit where we use this mod![discord.gg]

⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀   Please READ the Workshop page and check out your own setup in-game ⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀  before asking Questions or Reporting Bugs <--Discord[discord.gg]
Popular Discussions View All (3)
1
28 May @ 6:04am
Maybe some longer reviews should at here?
通往大马士革之路
769 Comments
K1NG_J3W 6 hours ago 
Does this work with Antistasi?
Phenosi  [author] 19 Oct @ 2:36am 
Ohh Isee, that has nothing to do with the new update.
It's looking for WBK zombies before making that variable, I need to make that and optional check, I will update that soon.
Ftmch 18 Oct @ 11:39am 
Getting an error message on mission start after the last update. Something about "custom_modules_fnc_register" about "Error undefined variable in expression: fsplus_cw_novagas File PHAN_CW\CBRN_scripts\Bootstrap\XEH_postInit.sqf..., line 316"
Phenosi  [author] 18 Oct @ 12:52am 
I am aware
Kokujo 17 Oct @ 8:44pm 
i mean bandanna
Kokujo 17 Oct @ 8:39pm 
Has anyone encountered the same bug as me where some of the face masks turn into gas masks?
Phenosi  [author] 16 Oct @ 4:07pm 
I'm glad to hear it works, enjoy :)
Thundercunt 16 Oct @ 2:27pm 
I cant believe that we have been lost for like 6 hours thank you so much it works
Phenosi  [author] 16 Oct @ 1:50pm 
@Thumder Sorry to hear that. Lately I have been hard at work fixing multiplayer related fixes, like JiP players not getting initialised. I do not know what your specific issue is but it should work right out of the box basically. If it doesn't and you think you may of found a bug I urge you to do the following.
1. force Repair/Delete and clean install the mod on your client and dedicated server with the LATEST ver.
2. if the 'bug' still persist and you want it fixed, make a bug report on my discord.
Thundercunt 16 Oct @ 9:35am 
I have been trying to get this mod to work for the past 25 mins and can only get it to work on AI. Players had inconsistent results. Is there a default set up that I should be using? Any help would be appreciated :)