Arma 3
Chemical Warfare PLUS
Menampilkan1-10 dari 60 kiriman
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Pembaruan: 20 Okt @ 10:21am
berdasarkan Phenosi

FIXED:
🛠 Fixed a bug where a 'face cover' applied a gas mask overlay
🛠 Fixed WBK zombies mod check so it doesn't throw an error when not loaded
🛠 Final attempt at fixing Join-in-Progress (JiP) players not getting handlers added
ADDED:
+ Added a tip to the 3DEN modules explaining how the radius is calculated:
"Area Tip: the average of A (width) and B (length) is used to determine the radius. For best results, use a circular area (A and B values should be equal!)."

Found a bug? Report it in the Discord!

Pembaruan: 16 Okt @ 1:45pm
berdasarkan Phenosi

UPDATED:
⭮ Code cleanup
FIXED:
🛠 More attempts at JiP fixes
DELETED:
- N/A

Found a bug? Report it in the Discord!

Pembaruan: 15 Okt @ 6:07pm
berdasarkan Phenosi

ADDED:
+ Added server-side looped script to check if the system is running properly and run functions on units not yet initialized (may fix JIP issues)
+ Added a Zeus module to manually restart the system if needed
UPDATED:
⭮ Code cleanup
⭮ Improved gear check and custom gear updates in the 'Get Protection Level' system
FIXED:
🛠 Probably more bug fixes not individually mentioned
DELETED:
- N/A

Found a bug? Report it in the Discord!

Pembaruan: 15 Okt @ 6:09am
berdasarkan Phenosi

FIXED:
🛠 Changed a bunch of JiP flags to be TRUE during function execution to prevent the 'JiP players are invincible' issue
ADDED:
+ Added new CBA setting to adjust how often the system checks for exposure (useful for debugging or adjusting gas lethality/reactivity)
+ Added new CBA setting to toggle between the default chemical handler (CBA perFrameHandler version, now improved) and an alternative base-game version for cases where the default doesn’t function properly
+ Added area widgets to Mortar and Gas Area 3DEN modules
+ Gave the Chemical Mortar Barrage 3DEN module a proper icon
UPDATED:
⭮ Added small local checks inside the config rather than within functions
DELETED:
- N/A

Found a bug? Report it in the Discord!

Pembaruan: 8 Okt @ 6:55am
berdasarkan Phenosi

FIXED:
🛠 Added compatibility for 'helmet gasmasks' in regards to the ACE interactions and Base-game scroll actions

Pembaruan: 7 Okt @ 11:26pm
berdasarkan Phenosi

FIXED:
🛠 Small hotfix to fix initialization postInit

Pembaruan: 7 Okt @ 7:37am
berdasarkan Phenosi

FIXED:
🛠 Fixed an issue where 'CBRN_fnc_addChemicalHandler' sometimes received an array instead of proper input (related to respawn on mission start or JIP)
🛠 Fixed helmet assigned as gas mask via custom CBA settings to properly deplete filter durability (previously granted infinite durability)
ADDED:
+ Added facewear compatibility for masks and balaclavas found in JCA - Infantry Equipment
UPDATED:
⭮ Moved CBA settings to preinit execution before function preinit execution to prevent undefined variable errors on startup
DELETED:
- N/A

Found a bug? Report it in the Discord!

Pembaruan: 16 Sep @ 3:10am
berdasarkan Phenosi

FIXED:
🛠 Fixed Tier 5 gas applying a blistered face even when the option to disable face application was enabled
🛠 Fixed an issue where the chemical mortar barrage function wasn’t ready/loaded before the 3DEN module fired, causing errors and failure to run
🛠 Fixed chemical grenades not triggering their scripted gas cloud, sparks, and sound effects after being thrown
🛠 Potential fix for JiP players not having a chemical handler after spawning (please test)
ADDED:
+ Added improved compatibility check for CW+ when used with other mods that also use double-click inventory event handlers (e.g., “Multiple Drones in Inventory”)
UPDATED:
⭮ Improved chemical grenade activation detection — now properly checks for low velocity and ground altitude to prevent UGL chem shells from exploding mid-air
DELETED:
- N/A

Found a bug? Report it in the Discord!

Pembaruan: 10 Jul @ 3:49am
berdasarkan Phenosi

ADDED:
+ N/A
UPDATED:
⭮ Moved all the 'Civilian' units (no weapons, etc) into their own Civlian Faction: 'CBRN Division'
- Useful when using Ambient Civilian modules/mods to prevent them from randomly spawning CBRN 'Civvies'
FIXED:
🛠 N/A
DELETED:
- N/A

Found a bug? Report it in my Discord!

Pembaruan: 9 Jul @ 1:43am
berdasarkan Phenosi

ADDED:
+ First phase of new Chemical 'head g0re' faces (Blister Agents/Nova Gas), made by TEKILLA.
UPDATED:
⭮ Zeus module radius cap increased from 200 to 1000.
⭮ Thickness parameters for Zeus modules now scale up to 10 (was 3).
⭮ Thickness values beyond 10 now scale proportionally instead of being hard-set — use at your own risk (FPS impact).
⭮ Particle cloud opacity increased slightly, meaning fewer are needed for visual impact.
⭮ Particle simulation adjusted for a denser, fuller visual effect.
FIXED:
🛠 N/A
DELETED:
- N/A

Found a bug? Report it in my Discord!