Barotrauma

Barotrauma

NT Eyes 2.0
Visar 11–20 av 45 poster
< 1  2  3  4  5 >
Uppdatering: 28 okt, 2024 @ 10:47

v 1.1.17h3

Fixed a bug that caused infrared eyes to not function properly.
Fixed a bug that caused team perception issues in PvP mode.

Fixed Advanced Eyeball Extraction Device localization.

Uppdatering: 22 okt, 2024 @ 22:15

v 1.1.17h2

Fixed a code oversight.

Uppdatering: 22 okt, 2024 @ 22:12

v 1.1.17h1

Fixed an oversight that caused Deusizine Drops and Eye Drops to be useable on Bionic and Plastic Eyes.

Uppdatering: 22 okt, 2024 @ 11:28

v 1.1.17

Fixed a bug that caused issues.

Added Deusizine Drops which act as a temporary way to prevent eye damage from internal and external factors. (Thanks hnappinn for the code and the idea.)

Uppdatering: 9 sep, 2024 @ 1:20

v 1.1.16h2

Buffed eye transplant items.
Fixed bugs.
NT Lobotomy compatibility.

Uppdatering: 2 sep, 2024 @ 0:38

v 1.1.16h1

A bug that caused lens effects to not work properly has been fixed.
Reformatted item spawn code.
Removed old files.

Uppdatering: 1 sep, 2024 @ 11:30

v 1.1.16

Affliction colors have been adjusted.
A bug that caused lens effects to not work properly has been fixed.
Some item sounds and sprites have been re-adjusted.
Surgery code optimizations.

Uppdatering: 31 aug, 2024 @ 6:08

v 1.1.15h5

Fixed a code error.

Uppdatering: 31 aug, 2024 @ 5:47

v 1.1.15h4

FPGA circuits will now degrade when failing the skill check for Bionic Eye Repairs instead of disseappearing. (Medical=65)

Bionic eye repairs are now dependent on FPGA circuit durability. (100 durability repairs 20 damage, 50 durability repairs 10 etc.)

Uppdatering: 31 aug, 2024 @ 5:26

v 1.1.15h3

Client side code optimizations to increase performance. (Thanks Ydrec for helping with the code)