Counter-Strike 2

Counter-Strike 2

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Update: 18 Sep @ 8:09am

- Changed env_cubemap_fog reference from targetname reference to material reference to stop a specific error from spamming in the console (entity only compile, if the issue still persists please do tell).

Update: 25 Aug @ 8:22am

- Fixed delay spot where players wouldn't get teleported (thanks to Pimro for finding it).

Update: 16 Jun @ 12:29pm

- Raised the playerclips in some areas and added new ones above teleport destinations to prevent zombies from getting outside the map if humans nade the teleport.
- Removed a decent chunk of unnecessary faces (that are not visible during normal gameplay*) to free up the lightmap allowing the map to be compiled at 1024* instead of 2048 (-~5MB file size).
- Removed unused vtex_c to clean up the map directory and decrease the file size a tiny bit (-~1,5MB file size).

If you notice any weird map geometry (e.g. walls missing) or weird lighting (not outside, that's an issue out of my control), please let me know :)

Update: 6 Jun @ 9:24am

- Renamed the 3D skybox so the main map always gets loaded instead of the 3D skybox in some cases.

Update: 5 May @ 5:18pm

- Heightened clipping throughout the entire map to prevent zombies from accidentally being boosted outside with grenades.
- Changed some angles on the forest area clipping to make it smoother instead of constant 90 degree angles.

Update: 14 Nov, 2024 @ 6:43am

- Heightened some clipping that could be jumped over if a zombie gets naded on a roof.
- Changed out the water texture (Valve removed it from the game so it causes crashes).
- Changed the speed of the push in the water in the sewers from 50 to 20.
- Lowered the ridges of the exit/entrance of the underpass near spawn so it's harder to get stuck on (8 units tall to 4 units tall).

The outside shadows will be borked in some parts due to a recent update to the game, unfortunately.

Update: 2 Oct, 2024 @ 2:52pm

- Changed the location of team select.
- Fixed a lot of textures that weren't applied with care, especially those on slanted roofs.
- Added sounds for gates and the button.
- Added a shake for the final door, and nuke, and a fade for the nuke.
- Added more details on slanted roofs and some pipes.
- Reduced the file size a little bit (~1,4MB).

Update: 14 Sep, 2024 @ 9:09am

- Reduced the filesize by ~5 MB.
- Fixed some weird textures.
- Made the spawn points more interesting/varied.

Update: 13 Sep, 2024 @ 7:41pm

- Reduced the file size by ~13 MB.
- Nuke now kills across the entire map.
- Added trigger_hurt around the edges of the map that is always active.
- Added two props so players can jump to another building in the area after exiting the first building.
- Fixed the cubemaps in the sewers and outside.
- Lowered the water push strength by 33%.
- Added better clipping around the bridge part of the map.
- Increased bloom a fair bit to make the map pop more.
- Increased water damage under the bridge.

Update: 1 Sep, 2024 @ 8:02am

- Fixed the teleport in the second underground passage teleporting players too early.
- Fixed weird lighting in the first underground passage (placed a lightprobe/cubemap volume that was missing).
- Added a bit more post processing effects making the map pop a bit more.
- Reduced the filesize by ~9MB.