RimWorld

RimWorld

ABF: Martial Synstructs
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Update: 2 Aug @ 4:14pm

- Altered temperature tolerances to be slightly more sane ranges. Additional changes may come.
- Synstructs and humans will no longer be xenophobic toward one another via ideology or trait.

Update: 27 Jul @ 8:59am

- Coolant/Lubricant needs and related items have been removed, and are replaced by a need for components.

Update: 13 Jul @ 3:32pm

- Jellymen are less moody.

Update: 10 Jul @ 2:18pm

- Fixed the Jellyman quest and Juggernaut deployment beacons.
- Updated active armor description.

Update: 6 Jul @ 12:57pm

- Generator body parts were removed, as synstructs do not need them. More changes may come to this.

Update: 2 Jul @ 3:06pm

- Updated with compatibility for 1.6.
- Too much refactoring of code to for me to keep track of. Or, rather, too much of which happened before I thought that tracking it really would have been a good idea.

Update: 27 Apr @ 5:33pm

- Updated preview courtesy of Trapinlive on Discord.
- Minor tweak to Juggernaut description.
- Lowered energy consumption (food need fall rate) of charge-capable pawns by 37.5% to match the originally intended levels.

Update: 25 Jan @ 7:32am

- Informed the game that jellymen spawn with no ability to crawl due to injuries, and thus reminded them that they do in fact actually want to be rescued. Jellymen spawned via the quest should no longer spawn with the Unwaveringly Loyal modifier and do not have to be imprisoned to be recruited.

Update: 11 Dec, 2024 @ 9:22am

- Added archotech limb for leg-arm replacements.

Update: 2 Dec, 2024 @ 9:17am

- Bishops now start with some guaranteed combat skills if formatted as a sapient.
- Bishops and Paladins now have an Ultrapart upgrade for their unique leg-arms.