RimWorld

RimWorld

The Generic Ammo Experience for Combat Extended
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Update: 24 Jul, 2024 @ 4:06pm

You can now make generic ammo at the Mechanized Weaponsmith from Vanilla Factions Expanded - Mechanoids.
Removed all non-generic ammo and artillery shell recipes from VFE-M factory machines.
Minor weapon rebalance.

Update: 21 Jul, 2024 @ 3:59pm

Fixed the overlap between Combat Extended's backpack and Vanilla Apparel Expanded — Accessories' backpack by removing the one provided by Combat Extended *but* tweaking its def to use the texture of the backpack from Vanilla Expanded.

Update: 21 Jul, 2024 @ 2:41pm

Contraband ammo have been moved to their own category to reduce clutter.

Update: 21 Jul, 2024 @ 2:32pm

Fix for VE Deserters contraband having non-generic ammo.

Update: 18 Jul, 2024 @ 9:59pm

Fix for pawn possessions having non-generic ammo.

Update: 17 Jul, 2024 @ 8:22am

Fixed an edge case for players who have biotech but do not have it loaded in their current modlist.

Update: 17 Jul, 2024 @ 6:23am

Added missing recipe for HE fuzed launcher grenades.
Very slighty buff to the automatic shotgun's magazine size from 10 to 12. The gun fires in bursts of three and the last burst always being a bit short annoyed me.

Update: 16 Jul, 2024 @ 4:25pm

New patch that removes the CE gas mask if you have Biotech enabled as they did the same things.

Update: 15 Jul, 2024 @ 4:54pm

Fix for intermediate rockets being uncraftable.

Update: 14 Jul, 2024 @ 1:41pm

Hotfix!