RimWorld

RimWorld

The Generic Ammo Experience for Combat Extended
Showing 271-280 of 381 entries
< 1 ... 26  27  28  29  30 ... 39 >
Update: 13 Sep, 2024 @ 11:22am

Fixed some more item overlaps, like the Plate Helmet which both VAE and base Combat Extended has a variant of.

Update: 13 Sep, 2024 @ 5:03am

Fixed traders, visitors from Hospitality, etc. gifting the player non-generic ammo.

Update: 12 Sep, 2024 @ 8:56am

Tweaks to the bulk stats of shoes.

Update: 12 Sep, 2024 @ 1:58am

Hotfix, tweaked item descriptions a bit.

Update: 12 Sep, 2024 @ 1:48am

Quivers now halve the warmup time of primitive weapons like bows.

Update: 10 Sep, 2024 @ 12:38am

Tweaked the formatting of ammo item descriptions to look better with Dubs Mint Menus.

Update: 9 Sep, 2024 @ 7:40pm

Added rules strings for the Basic Explosives research project.
The crashlanded scenario now starts with Basic Explosives unlocked.

Update: 7 Sep, 2024 @ 2:42pm

Retextured the Tactical Vest to be visually consistent with my other retextures, also updated its description while I was at it.

Update: 4 Sep, 2024 @ 7:07pm

Small tweaks.

Update: 4 Sep, 2024 @ 3:09pm

Fix for the non-generic slugthrower ammo from VFE Pirates being visible.