RimWorld

RimWorld

The Generic Ammo Experience for Combat Extended
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Update: 25 Mar @ 2:14pm

This update brings a lot of changes to the VFE - Medieval 2 patch.
Warbows had their firing modes switched around, the weapon now starts with volley fire as the default firing mode (with direct fire still available as an option) so that the AI can use indirect fire as intended.
Combat Extended adds all bows to heavy archers' weapon pool, reverted that change.

Update: 24 Mar @ 6:55pm

Gambesons from VAE now also cover the legs.

Update: 22 Mar @ 12:13pm

Very small consistency patch for Altered Carbon.

Update: 21 Mar @ 8:09pm

Patched Titan Vehicles.

Update: 20 Mar @ 7:21am

Tweaked the weight of some armors when used with some specific mod combinations.

Update: 20 Mar @ 6:32am

Updated the VFE - Medieval 2 patch, applied my usual 'coverage changes if you have Vanilla Apparel Expanded' changes.

Update: 19 Mar @ 7:56am

Removed my cannon shell texture as much better textures, drawn by Keshash, were merged into base Combat Extended.

Update: 19 Mar @ 2:45am

Someone on my Discord passed me an NRE report from another server. This someone did not help me contact the original reporter, so I don't know what exactly is causing their issue. I know it's not a base mod issue, as it works just fine both in my testing list and my main modlist. Regardless, I attempted to make a fix based on practically no information.

Update: 17 Mar @ 1:35am

Fixed some weapons appearing oversized with Vanilla Textures Expanded.

Update: 15 Mar @ 7:24am

Chainmail from Vanilla Armour Expanded no longer occupies the skin layer so you can wear skin layer armors like gambesons under it.