Timberborn

Timberborn

zxuiji -m- Greedy Builders
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Update: 15 Sep, 2024 @ 3:51am

This is probably just a version bump. Someone was experiencing issues I'd already fixed so it might be that I simply forgot to upload those changes, in which case this one resolves the lack of Game Over parameters that would crash TB.

Update: 12 Sep, 2024 @ 6:14am

Add the new game over IDs required by the faction spec.
Also changed the sprite logos to not gnerate mipmaps, this apparantly fixes a pixelation issue that some other player noticed. I didn't notice it but as long as the issue is fixed who cares?

Update: 5 Sep, 2024 @ 11:41am

Fixed for the new update. There was a new prefab group added which I needed to add to this faction.

Update: 24 Jul, 2024 @ 5:57am

Updated the description, not worth a version bump

Update: 19 Jul, 2024 @ 5:53am

The recent patch added a new prefab group requirement in the faction specs so I copied the folktail one and did some ID renaming for TB to recognise the group is meant for GreedyBuilders. Was able to unlock and build the upward shaft after that.

Update: 18 Jul, 2024 @ 12:59pm

Fix the ID issue that was apparently not unique to my instance. Old gamesave should load now as the ID Timberborn was looking for is "GreedyBuilders" whereas I had set it to "greedybuilders" in the manifest. I opened up every file in the mod after that crash and replaced every instance of "greedybuilders" with "GreedyBuilders" so there should be no more crashes.

Update: 18 Jul, 2024 @ 11:38am

The recent patch involved a name change on a power shaft. That caused TB to crash when GB was load since GB was still referncing the old shaft name. Not anymore

Update: 9 Jul, 2024 @ 10:43am

Fix the "Loki #" issue with copies of game's name lists.
As tempting as it was to leave it as it was due to how funny it was, it just didn't feel right to leave the mod in an unpolished state

Update: 7 Jul, 2024 @ 12:41am

U6 Ready :)