Left 4 Dead 2

Left 4 Dead 2

IMBA Infected
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Update: 18 Apr @ 8:56pm
by Z

Minor updates to special scripts to match the next version of this thing. 7.21zi is confirmed to be released, is in development, 80% finished already, and will be the last version of this thing before I move on to the 2nd version of the entire concept. Will be a big update. Final update will have some features from 2nd version as well.

Update: 5 Jan @ 10:32am
by Z

Special update code 1909

Smoker: Shakle on touch damage decreased from 18 to 12
Boomer: Rot explosion damage decreased from 18 to 12
Hunter: Jinada damage decreased from 18 to 12
Spitter: Spit interval increased from 3 to 6
Jockey: Unchanged
Charger: Greater bash damage decreased from 18 to 12

No I am still not back, and am not making the no notification version. Code is still FOSS though.

Update: 30 Aug, 2024 @ 8:52am
by Z

Update:

- Jockey's acid will now make sound when touched and cause survivors to scream pain

This is possibly the last update ever, or at least for a unknown amount of long time. This means next patch WILL NOT BE COMING SOON ANYMORE
I am taking a possibly permanent break from this game. If I do come back, changes will be huge.

Update: 26 Aug, 2024 @ 9:02pm
by Z

Minor update:

- Kill feed now shows Specials' names as [name](IMBA)

=> sinner killed Hunter(IMBA) on kill feed

has code from ChimiChamo's Human-Like AI Special Name. ty Chch :p

Update: 26 Aug, 2024 @ 9:43am
by Z

Quick update

- Fixed Tank hour reward not working after last commit

Update: 25 Aug, 2024 @ 8:30am
by Z

Quick update:

- Optimized code. No changes to gameplay.

I'm also thirlled to annouce that I learned something today, and as of this update we are no longer using Chch's code from Tank:Remastered, even though it's just the spawn function

Next patch is still on its way, yes I'll be adding crit from the independent mod to the Weapon mod, but it wont be just crit.

Update: 20 Aug, 2024 @ 11:46am
by Z

Quick update:

Hunter:
- Successful pounce now stumbles survivors within 120 range
- Buffer HP reward increased from 6 to 8

Update: 20 Aug, 2024 @ 9:41am
by Z

Minor update:

- Fixed Charger not dealing bash damage on impact to his primary target
=> its possible for primary target to take bash damage 2 times

- Charger true HP reward increased from 10 to 12
- Smoker true HP reward increased from 6 to 8
=> Smoker's hit and run tactic is too strong. I can't nerf him, so I'm increasing his reward.

Update: 19 Aug, 2024 @ 10:14am
by Z

Quick update:

- Removed (IMBA) suffix from Tank. Our boi isn't there yet, not as of this version.

Update: 19 Aug, 2024 @ 8:22am
by Z

Minor update:

- Tank no longer guaranteed to drop defibrilator when killed before 15 minutes, but has a 17% chance to drop one throughout the game
- Tank now guarantees a Molotov drop before 15 minutes
- Fixed Jockey notification, again. He will no longer drop acid if not killed by a survivor.
- Optimized and rearranged some code

The RNG drop thingy is supposed to be released on next big patch, but I felt it needed to be on this one. There's a bigger one coming though.

Speaking of which, I'm 50% done with the next patch. It was 60% 2 days ago, but then I had to do a complete rebalance of the RNG drops and might have to work on a new thing for commons.

So, again, enjoy this patch. It's still mostly balanced.

Have fun