Command & Conquer™ Remastered Collection

Command & Conquer™ Remastered Collection

Falcon's Nuclear Warfare - AI Boost
Visar 1–10 av 89 poster
< 1  2  3 ... 9 >
Uppdatering: 30 okt @ 20:46

*DeployModKey1 now has standard objects added to Rules.ini.
*DeployModKey2 now has standard objects added to Rules.ini.

Uppdatering: 30 okt @ 0:50

*Nuclear Specialist's (Volkov variant/robot) and Nuclear K9's (Chitzkoi variant/robot) are immune to Organic canine dog attacks, only Nuclear K9's can insta-kill both the Nuclear Specialist and Nuclear K9's.

Uppdatering: 28 okt @ 22:39

*The following units take less damage from a nuclear explosion: N.O.A.H., Soviet M-4 MOLOT, Nuclear Submarine, Nuclear Transport, & Nuclear Destroyer.
*Restructured healing formula for better AOE in (A/B/I/U/V).CPP files, changed building healed sound, Infantry AOE healing still OOC :(.
*TerrainDamageMultiplier added to Rules.ini set at 10, standard is 1.

Uppdatering: 13 okt @ 1:49

*Fixed default laser color to red, and streamlined Rule.ObeliskLaserColor.

Uppdatering: 11 okt @ 13:35

*CONST/HOUSE "A10->A10_STRIKE.
*Float=100% for [River] in rules.ini, so vessels can use rivers.
*UNIT.CPP - Finished EFV logic, it now moves freely through water instead of only going from point A->B.
*Changed MOD KEY 3 to Rule.DeployModKey1 to edit the units deployed in rules.ini.
*Changed MOD KEY 4 to Rule.DeployModKey2 to edit the units deployed in rules.ini.
*MSU update name change Mobile->Medical.

Uppdatering: 2 okt @ 11:28

*Spy can now access IsZoneCheat to infiltrate Shipyards & Sub Pens.
*Fixed Spy infiltration cursor to distant Shipyard/Sub Pen.
*Spies owned by humans can travel further on water to infiltrate the Shipyard/Sub Pen.
*Eliminated Check_Fire_Sale - when all factories are destroyed the AI sells everything.
*Simplified EFV logic.

Uppdatering: 26 sep @ 11:16

*Fixed Vanilla Conquer #422 Magic Build Bug.
*Updated MSU & PLAGUE images.
*Updated BLDG full health sound.
*Changed MULTI team color layout.
*Made Expeditionary Fighting Vehicle apart of normal build (Research Center needed).
*Fixed One_Time layouts in all ?DATA.CPP files.
*Plague now only effects enemy infantry (house and ally is immune).
*EFV can now go onto Service Depot.

Uppdatering: 7 sep @ 16:51

*Fixed Tanya's voice by changing Nuclear Specialist XML, AUDIO.CPP, & audio files to end in 2 (they over rid originals).

Uppdatering: 4 sep @ 7:46

*Fixed EFV getting stuck in locations with diagonal rocks.

Uppdatering: 3 sep @ 17:55

*Reverted MOD key.