《終極動員令》重製典藏版

《終極動員令》重製典藏版

Falcon's Extreme Warfare - AI Boost
目前顯示第 1-10 項,共 44 項
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更新:10 月 30 日 @ 下午 8:41
NightFalcon101 發表

*AtomRadius can now be edited in Rules.ini.
*DeployModKey1 is now added to Rules.ini to deploy assigned unit.
*DeployModKey2 is now added to Rules.ini to deploy assigned unit.

更新:10 月 28 日 @ 下午 10:38
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*TerrainDamageMultiplier added to Rules.ini set at 10, standard is 1.

更新:10 月 13 日 @ 上午 1:32
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*Eliminated Check_Fire_Sale - when all factories are destroyed the AI sells everything.

更新:10 月 11 日 @ 下午 1:35
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*Float=100% for [River] in rules.ini, so vessels can use rivers.

更新:10 月 2 日 @ 上午 11:27
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*Spy can now access IsZoneCheat to infiltrate Shipyards & Sub Pens.
*Fixed Spy infiltration cursor to distant Shipyard/Sub Pen.
*Spies owned by humans can travel further on water to infiltrate the Shipyard/Sub Pen.
*Eliminated Check_Fire_Sale - when all factories are destroyed the AI sells everything.

更新:9 月 26 日 @ 上午 11:15
NightFalcon101 發表

*Fixed Vanilla Conquer #422 Magic Build Bug.

更新:9 月 2 日 @ 下午 2:17
NightFalcon101 發表

*Adjusted Destroyer's Stinger weapon 200->90 so their not super OP.
*Thief ratio changed (if > $1000 you get 50%, if < $1000 you get 100%).
*Added EngineerInstantCapture to rules.ini.
*All mines are visible.

更新:8 月 22 日 @ 下午 4:39
NightFalcon101 發表

*Fixed rules.ini so spies can enter missile silo to get special weapon atom bomb.
*A red PIP shows for spied enemy gap generator and radar.
*Kerekupai VANILLA_CONQUER fixes added.
*TechLevel set to 1 for Chronosphere(12), Iron Curtain(12), & Missile Silo(13) in rules.ini.
*IsSelfHealing & IsHumanHealing objects now have icons for aircraft, units, & vessels not cloaked.
*IsSelfHealing & IsHumanHealing objects now has icons for infantry not cloaked.
*Added power pips for owner's and allies power plants when selected.

更新:7 月 8 日 @ 下午 3:39
NightFalcon101 發表

*Fixed Sonar Pulse SPC from Sub Pen & Ship Yard not being removed when destroyed/sold.
*Unit Crates now give MCV 100% of the time.

更新:6 月 26 日 @ 下午 2:46
NightFalcon101 發表

*Fixed selling a building crash from infinite power bugfix.
*Added IronCurtainTechLevel & NuclearBombTechLevel in rules.ini.