Selaco
Selaco Weapons & Upgrades Rework (Under Construction)
Viser 31–40 av 70 bidrag
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Oppdatering: 4. aug. 2024 @ 8.30

v2.0.4

SMG:
- Fixed a Salvage Upgrade not having weapon spread applied.

Oppdatering: 4. aug. 2024 @ 7.03

v2.0.3

- Corrected small grammar mistakes in the changelog and the menu.

Oppdatering: 4. aug. 2024 @ 6.55

Oppdatering: 4. aug. 2024 @ 4.05

v2.0.2 WHOOPS SORRY GUYS.

- Fixed the game not starting with the mod. (My bad)
- Fixed some Salvage Upgrades mispositioned in the Workshop Interface.
- Adjusted the stacks interface in the status icons to align in the middle.

Grenade Launcher:
- Fixed one Salvage Upgrade not working fully as intended.

Grenades:

Modifier - Sticky Grenades:
- Fuse Timer reduced by 25%, as the timer feels longer than Traditional Grenades.

Enemies:
- Enforcers:
> Shield Modifier health increased by 5.5%.

Oppdatering: 3. aug. 2024 @ 7.19

v2.0 Salvage Upgrade Implementation

General Changes:
- Implemented a new Mutator: Salvage Upgrades. When enabled, weapons pickups are able to spawn Salvage Upgrades according to the respective weapons.
- Salvage Upgrades are designed to tip the game according to your favor. It is recommended to play with the mutator after you have played the game at least once.
- 6 Salvage Upgrades have been implemented for all upgradable weapons. (7 for the Rifle) You are unable to see the information of Salvage Upgrades until you obtained them.
(Some Salvage upgrades can be upgraded more than once and grants bonuses.)
- Salvage Upgrades chance and preservation after obtaining them is configurable in the Mod Settings.
- Salvage Upgrades can be reset in the Mod Settings.

Enemies:
- Enforcers:
> Added a shield modifier that works like Gunner, but is only available after Invasion Tier 11.
> It comes off in default, and can be turned on in the Mod Settings.

Weapon Fixes:

Roaring Cricket:

Modifier - Sharpshooter:
- Fixed Sharpshooter giving additional damage when hitting mechanical or robotic enemies.
- Fixed Sharpshooter not hitting accurately despite being headshots.

SMG:

Modifier - Controlled Shots:
- Fixed Controlled Shots not granting addtional damage after prolonged firing.

Landmine:

Modifier - Annihilation Mode:
- Added a bigger explosion FX to indicate it's destructive capacity.

Oppdatering: 15. juli 2024 @ 5.43

Oppdatering: 14. juli 2024 @ 23.36

V1.6.3

Protein Shake:
- Alt-Fire: Shockwave radius increased by 15%. Now blasts away surrounding enemies if hit an object or wall. Edited the animations to be faster.

SMG:

Modifier - Controlled shots: Edited a small part of the animations to appear more smooth in transition.

Rifle:

Upgrade - Module Enhancement Stock: Edited the description to unblock the text. Increases headshot damage while using Auxiliary Grenade to compensate for the damage loss from converting to AOE damage.

V1.6.2 Quality of Life update to Charge Zoom and Protein Shake

Protein Shake:
- Fixed the Alt-Fire not providing Magnum and Penetrator Ammo
- Adjusted the animations for Alt-Fire
- Adjusted the Hit FX for Alt-Fire
- Now deals minor shockwave damage when hitting an enemy or object.

Roaring Cricket:

Modifier - Sharpshooter:
- Fixed description not mentioning the stagger.

DMR:

Modifier - Charge Zoom:
- Now cuts the pre-charge sound of Improved Magnification after full charge.
- Implement a different opacity of the scope crosshair when upgraded with Improved Magnification.

Oppdatering: 13. juli 2024 @ 8.28

V1.6 Major Melee and Bullets Rework

Items:

Bunny Hopper:
- Duration increased by 100%. (This can be toggled on/off in the menu. Default is off.)

Weapons:

Fists!:

Reworked compatibility with Bunny Hopper and Protein.

Bunny Hopper:
- While Bunny Hopper is active, your melee gains 70% fire rate, but can no longer trigger uppercuts.

Protein shake:
- Bonus damage provided to Melee reduced by 70%.
- No longer consumes protein shakes when using primary fire.
- While protein shake is active, it gives an Alt-Fire mode. While using Alt-Fire, it grants the user immunity but slows her down. Dawn then launches a super uppercut on the target, dealing huge damage and knocking nearby enemies. Hitting the target spawns essential pickups such as health, armor and ammunition regardless of the target's status. Hitting enemies with Alt-Fire consumes 1/3 of the protein shake.

Roaring Cricket:

Modifier - Zoom: Recoil reduction from zoom increased by 50%. Now also reduces recoil from Elephant Rounds by 30% while zoomed.

Modifier - Sharpshooter: Cooldown reduced from 4 seconds to 2.5 seconds. Now adds 30% bonus damage to the bullet and has 100% chance to trigger a knock back stagger similar to Melee Impact. Bullets no longer seek targets beyond vision range.

Shotgun:

Upgrade - Masterkey: Fixed a longer immunity duration when equipped with Blowback modifier and Experimental Buckshot upgrade.

Modifier - Zoom: Spread reduction reduced from 20% to 15%.

SMG:
- Fixed Taser granting armor without the appropriate modifier installed.

Upgrade - Extended Magazine: Renamed to More Dakka! Now also increases fire rate by 10 but also the weapon spread by 15.

Modifier - Controlled shots: Reworked. Headshot damage bonus reduced from 30% to 25%. Now gradually decreases spread, weapon recoil, and fire rate, but increases damage overtime.

Rifle:

Upgrade - Hitmarker: Headshot bonus damage reduced from 35% to 30%.

Upgrade - UC-36B Framework: Now modifies Burst-fire mode to fire tungsten rounds.

Upgrade - Module Enhancement Stock: Tungsten round modifier moved to UC-36B Framework. Now increases damage of tungsten rounds by 20% instead.

Upgrade - Pressure Point Rounds: Increased Caliber extra pain chance increased from 10% to 15%. Firing tungsten rounds no longer adds 35% pain chance, but now adds 80% chance to stagger when hit.

Grenade Launcher:
- Improved fire rate by 3.5.

Penetrator:
- Reduced weapon spread by 3.5%.

DMR:

Modifier - Charge Shot: Lower charge time required from 1.5 to 1.2 seconds. Improved Magnification upgrade adds a time window of 0.7 seconds to deal 110% damage.

Oppdatering: 8. juli 2024 @ 23.48

V1.5 1
Shotgun:

Modifier - Blowback: Nerfed the fire rate by 50%. It's way too fast.

SMG:

Modifier - Shock Dart: Fixed Taser granting more armor than the stated amount when hitting multiple enemies. Armor gained from shocking enemies reduced from 15 to 12.

Rifle:

Fixed 'Default Crosshair Opacity for Transparent Zoom' on the menu doing nothing for this mod.

Upgrade - Steady Supply: Removed the fixed 20% chance to drop a health shard. The drop rate now depends on the type of enemy killed by Assault Rifle bullets, or at times when Assault Rifle is the ready weapon. Crawler, Saw Drones - 15%; Soldiers - 35%; Gunner, Enforcer, Plasma Trooper - 100%; Air drone - 100% to drop two health shards; Juggernaut - 100% to drop eight health shards, regardless of the type of damage dealt, as long as Assault Rifle is active.

Oppdatering: 8. juli 2024 @ 7.26

V1.5 BIG CHUNGUS BULLETS GALORE REWORK. After seeing how OP the double shotty was, I decided to implement more upgrades to compensate for other weapons and mods.

Roaring Cricket:

Modifier - Zoom: Increased its fire rate, also added a new description to indicate that it's fire rate cannot be reduced by respective upgrades while aiming.

Shotgun:

Modifier - Zoom: Spread reduction increased from 10% to 20%. Now also lowers weapon recoil by 20% when zooming.

Modifier - Blowback: Reworked. Now hastily fires a shot with increased spread while sliding you backwards, pumping the shotgun while doing so, increasing the fire rate. The slide bonuses are still preserved.

SMG:

Modifier - Zoom: No longer imposes movement speed penalty while zoomed.

Modifier - Shock Dart: While equipped, shocking enemies with either the taser or the shock dart now give 15 armor. (Once per action)

Modifier - Controlled Shots: Now provides 30% headshot damage bonus to SMG while equipped.

Rifle:

Upgrade - Steady Supply: Killing enemies with Assault Rifle bullets now has a 20% chance to drop a health shard.

Upgrade - Recoil Compensator: Renamed to Sharpshooter Compensator. Combined with the stats of Extended Barrel. Upgrade cost increased from 200 to 250.

Upgrade - Extended Barrel: Reworked into a new upgrade: Hitmarker. Increases your headshot damage by 35%. Additionally, hitting enemies with Assault Rifle bullets marks them, causing them to take more damage the more you marked them. Every 3 hits increases their damage taken from all sources by 20%, stacks infinitely and indefinitely.