Hegemony III: Clash of the Ancients

Hegemony III: Clash of the Ancients

Mos Maiorum v1.5.9
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Actualización: 2 DIC 2024 a las 11:02

Actualización: 1 DIC 2024 a las 14:58

v1.2.14 uploaded

- made Mos Maiorum playable together with The Eagle King's Pyrrhus campaign
- some minor script improvements

Actualización: 1 DIC 2024 a las 3:48

v1.2.13 uploaded

- potential bug fixes for (a) "negative Inflation", (b) script error for envoy unloading from ship into city and (c) oracle objective missing decadence value

Actualización: 30 NOV 2024 a las 13:28

v1.2.12 uploaded

- to fix a (most likely) vanilla bug, AI brigades with negative XP (possibly from some kind of variable overflow) get their XP reset (as part of the trapped unit script)
- new script that should help avoid some silly behaviour of AI defensive taskforces when their city is captured
- in the officer upgrade script of the "more resilient AI" option the number of generals a faction can get is restricted to the number of native cities
- reworked the officer upgrade script of the "more resilient AI" option to give more useful officers dependent on the brigade's stanceclass (thx @Iakovosian for the idea)
- added some more text to the log message when wolves spawn, so player is less puzzled when wolves start freeing slaves

Actualización: 25 NOV 2024 a las 13:20

v1.2.11 uploaded

- the officer upgrade scipt in the "more resilient AI" option will now not only upgrade officers but eventually also generals
- another try to fix an ominous bug in the "trapped unit" script

Actualización: 25 NOV 2024 a las 0:10

Actualización: 24 NOV 2024 a las 12:45

v1.2.10 uploaded

- inflation now accounts for resource income and expenses from merchant trade
- there will be an increased number of AI invasion plans in the "invasion by neighbours" script in the "more resilient AI" option now. An invasion plan corresponds with a separate target and army. The number of plans will be determined randomly based on number of player cities and AI aggressiveness.

Actualización: 24 NOV 2024 a las 12:40

Actualización: 24 NOV 2024 a las 3:04

v1.2.09 uploaded

- changes to the high priest script: (1) to keep the high priest you can also build temples of your own religion, they will count like an additional shrine and (2) the priest isn't killed anymore, but merely routs.
- bug fix for envoy script

Actualización: 24 NOV 2024 a las 2:53