Barotrauma

Barotrauma

Undead's Medical
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Update: 26 Jan @ 5:57pm

Fixed: Blood Type Consistency After Revival
Blood type will no longer randomly change upon revival. This ensures that medical gameplay remains consistent and realistic.

Improved: Cyberlimbs and Cyberorgans Persistence
Cyberlimbs and cyberorgans will now remain intact after revival. Players no longer need to worry about losing cybernetic enhancements during the revival process, providing a smoother and more immersive experience.

Update: 25 Jan @ 11:18pm

Cleanup: Removed Some Useless Code
Optimized the script by removing unnecessary code. This helps improve performance and maintainability without affecting functionality.

Update: 25 Jan @ 11:13pm

Update: Config Now More Player-Friendly
The configuration has been improved for better usability and clarity, making it easier for players to customize their experience.

Big thanks to @heelge and @ydrec for their help and feedback!

Update: 24 Jan @ 1:39pm

FIXED
Resolved issues caused by the mod being outdated, which was leading to crashes. The mod is now fully up to date and stable.

Update: 3 Jul, 2024 @ 2:11pm

First Attempt: Nanobots Should Now Save Blood Type
Implemented an initial fix to ensure nanobots retain a character's blood type upon revival. Further testing may be needed to confirm full functionality.

*Future Edit:* Did not work.

Update: 3 Jul, 2024 @ 6:21am

Fixed: Loading Messages
Resolved issues with loading messages to ensure they display correctly and provide accurate information.

Update: 3 Jul, 2024 @ 5:55am

Update: Added Russian Translation & Fixed English Translation
- Added Russian translation for better accessibility.
- Fixed English translation for improved clarity and accuracy.

Big thanks to @heelge for providing the Russian translation!

Update: 3 Jul, 2024 @ 5:38am

Update: Mod Renamed & New Additions
- Changed mod name to Undead's Medical.
- Added Nanobots.
- Added Xenocrystal.

These additions bring new features and improvements to enhance gameplay!

Update: 30 Jun, 2024 @ 11:20pm

Update: Revive Damage Adjustments & No Revive Config Tweaks
- Adjusted damage for revivals when Fixed Damage is turned off, ensuring a more balanced experience.
- Expanded the No Revive config to include more death conditions, mainly related to Neurotrauma (NT). More additions to come!

Update: 30 Jun, 2024 @ 10:09am

Quick Fix Update
- Adjusted damage for revivals when Fixed Damage is turned off.
- Fixed Neurotrauma (NT) Detection issues.
- Added more deaths to the No Revive config.

Still working on a lot, but this update addresses a few key issues for now!