Barotrauma

Barotrauma

Undead's Medical
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Update: 14 Feb @ 3:18am

Fixed infrared eyes not saving

Update: 13 Feb @ 5:40pm

Update: Refined Calyx Syringe Price, Location & Difficulty Requirement

- Price Update: Refined Calyx Syringe now costs 4000.
- New Location: Now exclusively sold by the Husk Merchant.
- Difficulty Requirement: Now requires level difficulty 35 to purchasable.

These adjustments enhance balance and progression in gameplay!

Update: 13 Feb @ 3:23pm

Update: Complete Rework & NT Eyes Support!

Complete Rework
- Overhauled mechanics for better balance and gameplay depth.

Added NT Eyes Support
- Now fully compatible with NT Eyes, improving integration with existing systems.

Husk is Now Curable
- Players can now cure husk infections, introducing new strategic medical options.

These changes bring enhanced functionality and more immersive medical interactions!

Update: 30 Jan @ 11:12pm

UPDATE: Syringe Compatibility Improved
- Refined Calyx Syringe can now be used in the Syringe Gun.
- Symbiosis Syringe can now be used in the Syringe Gun.

Update: 30 Jan @ 8:32pm

Update: New Syringes & Crafting Additions!

Empty Syringe
- A new craftable item essential for advanced medical applications.
- Ingredients: 2x Silicon
- Requirements: 35 Medical skill
- Crafting Time: 15 seconds

Refined Calyx Syringe
- A powerful syringe utilizing husk-based compounds.
- Ingredients: 4x Husk Eggs, 1x Xenocrystal, 2x Calyxanide, 1x Steroids, 1x Empty Syringe
- Requirements: 50 Medical skill
- Crafting Time: 30 seconds

Symbiosis Syringe
- A specialized syringe interacting with the Refined Calyx Syringe's effects.
- Requirements: TBD Medical skill
- "Crafting": Must be used on a character already affected by a Refined Calyx Syringe.
- Warning: Using this on a player without symbiosis will cause a severe husk infection.

These new additions expand medical gameplay, allowing for more complex interactions and crafting strategies!

Update: 29 Jan @ 8:43pm

Husk Fixes – Husk Symbiosis and Husk Infection are now saved.

Update: 29 Jan @ 1:46pm

Nanobot Revival
Now applies a custom affliction upon revival.

Nanobots will regenerate lost limbs
Regardless of settings due to their high crafting cost.

New Config: Neurotrauma Removed Limb Patch
Allows saving of removed limbs.

New Config: Cybernetics Enhanced Patch
Allows saving of cyberlimbs and cyberorgans.

Update: 28 Jan @ 10:45pm

Reworked Configurations
Settings now make more sense and are easier to understand.

More Detailed Explanations
Each option now has a better description for easier customization.

Fixed Redundant Settings
Cleaned up unnecessary code for a smoother experience.

Nanobot Revives Enhanced
Revived characters now experience a slight boost in hyperactivity and vigor upon revival!

Update: 26 Jan @ 6:25pm

Fixed: Nanobots Now Only Work on the Dead
Nanobots have been adjusted to only function on characters that are already deceased. This change ensures that nanobots cannot be misused or exploited on living characters, maintaining their intended purpose as a revival tool. They are now strictly limited to reviving dead characters, making gameplay more balanced and consistent with their design.

Update: 26 Jan @ 6:15pm

Update: Nanobots Now Also Include Additional Fixes
- Blood type will no longer change upon revival, ensuring consistent medical gameplay.
- Cyberlimbs and cyberorgans will remain intact after revival, preserving enhancements for a smoother experience.

These changes should have been included in the last update but were overlooked—my bad! Thank you for your understanding.