Nuclear Option

Nuclear Option

PALA Co-Op - Green's Boscali Surprise v1.6.0
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Update: 25 Oct @ 1:17am

0.31 compatibility update with further balancing adjustments and additions of the new units and assets!

  • Ifrit starting spawns for first 4 players now deactivates after first objective is completed
  • Ibis production added to PALA
  • Altered allied aircraft spawns so they hopefully don't clog up the taxiways
  • Added a time limit to the first objective for the BDF - Running out of time = PALA success
  • Rearranged airbase assets slightly to accommodate airbase layout update
  • Convoys purchased through the donations menu may path incorrectly and get stuck - I don't know what causes this

Update: 11 Jun @ 7:57am

FULL 0.30.9 compatibility update with balancing adjustments and some new additions!

  • Rebalanced loadouts of starting aircraft, both friendly and enemy
  • Added small objective branch to assist capturing Agrapol airbase
  • Shifted some units around to be less annoying
  • ACTUALLY made the additional spawns at Vigil Cay work (Vigil Cay Auxillaries)
  • Rank 4 start (previously was 3)
  • Ifrit starting spawn for first 3 players (previously was Revoker for host only)
  • Buffed both teams economies
  • Much faster airframe production for both teams
  • Agrapol aircraft selection preview no longer conflicts with a vehicle wreckage
  • Bandaid fix for some ships not obaying Hold Position command

Update: 28 May @ 3:54am

Compatibility Update

  • Updated various aspects to include 0.30.9 content, mainly starting loadouts of pre-spawned aircraft

    Balance has NOT been thoroughly re-tested yet, further changes may be pending.

Update: 31 Mar @ 12:57am

Update: 31 Mar @ 12:43am

Hotfix

  • Fixed improper spawn timing of some units
  • Added a marker to indicate that a specific area should be avoided and side-stepped

Update: 29 Mar @ 7:19am

0.30.1 update!

  • Readjusted many of the pre-spawned aircraft to make use of new loadouts
  • Added FS-20 Production to BDF, available to buy for PALA
  • Added a couple BDF Annex Class Carriers to existing objectives
  • Adjusted PALA's late-spawning forward Dynamo position and spawn timing for better survivability
  • Small buff to defences of final objective
  • Revamped HVT part 2 objective

Update: 8 Feb @ 3:38am

Update: 21 Jan @ 5:05am

Minor Update

  • Removed bandaid fix for stuck Darkreaches (No longer needed)
  • Nerfed BDF spawnrate to approximately half
  • Fixed Darkreach loadouts due to new loadout options introduced in 0.29.3
  • Fixed BDF Dynamos that would instantly capsize and sink
  • Added a single Spearhead MBT to PALA engineer convoy
  • Added a small BDF convoy to intercept said engineers
  • Added a minor underground facility entrance POI

Update: 29 Nov, 2024 @ 3:59am

Minor Update

  • Improved consistency of stuck Darkreach fix
  • Minor nerfs to Mountain Airbase defences
  • Minor buffs to City Airport defences
  • Optimised mission backend (You probably won't notice any difference here)

Update: 27 Nov, 2024 @ 3:56am

HOTFIX:

  • Fixed enemy Darkreaches getting stuck on landing
  • Buffed friendly economy to be more forgiving early-game